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This is an old revision of the document!
Enemy ability scaling is based on two main factors: vanilla abilities and monster level. If you want to know what monster spells and abilities will be scaled into, keep reading.
First, each vanilla ability that a monster can use is placed into an Element Class. There are 11 Element Classes: Fire, Ice, Bolt, Earth, Wind, Water, Poison, Pearl, Non-elemental, Tek (Magitek), and Cure. Additionally, based on the vanilla power of the ability, a Tier Modifier is applied to the scaling.
Original New Category | Element Class | Tier Modifier |
---|---|---|
Fire | FIRE | 0 |
Fire 2 | FIRE | 0 |
Fire Ball | FIRE | 0 |
Blaze | FIRE | 0 |
Fire Wall | FIRE | 0 |
Fire Skean | FIRE | 1 |
Elf Fire | FIRE | 1 |
Fire 3 | FIRE | 1 |
Flare Star | FIRE | 1 |
Merton | FIRE | 2 |
S. Cross | FIRE | 2 |
Ice | ICE | 0 |
Blizzard | ICE | 0 |
Ice 2 | ICE | 0 |
Storm | ICE | 1 |
Ice 3 | ICE | 1 |
Absolute 0 | ICE | 1 |
Surge | ICE | 1 |
Bolt | BOLT | 0 |
Mega Volt | BOLT | 0 |
Bolt 2 | BOLT | 0 |
Bolt Edge | BOLT | 1 |
Plasma | BOLT | 1 |
Bolt 3 | BOLT | 1 |
Giga Volt | BOLT | 1 |
Lifeshaver | EARTH | 0 |
Slide | EARTH | 0 |
Magnitude8 | EARTH | 1 |
Quake | EARTH | 2 |
Gale Cut | WIND | 0 |
Wind Slash | WIND | 1 |
Sand Storm | WIND | 1 |
Aero | WIND | 2 |
Acid Rain | WATER | 0 |
Flash Rain | WATER | 0 |
Aqua Rake | WATER | 0 |
Water Edge | WATER | 1 |
CleanSweep | WATER | 1 |
El Nino | WATER | 1 |
Poison | POISON | 0 |
Virite | POISON | 0 |
Bio | POISON | 0 |
Pois. Frog | POISON | 0 |
L? Pearl | PEARL | 0 |
Scar Beam | PEARL | 0 |
Pearl | PEARL | 1 |
Shock Wave | NON_ELEMENTAL | 0 |
Heart Burn | NON_ELEMENTAL | 0 |
Stone | NON_ELEMENTAL | 0 |
L4 Flare | NON_ELEMENTAL | 0 |
Blow Fish | NON_ELEMENTAL | 1 |
Rage | NON_ELEMENTAL | 1 |
Cokatrice | NON_ELEMENTAL | 1 |
Quasar | NON_ELEMENTAL | 1 |
Flare | NON_ELEMENTAL | 1 |
Whump | NON_ELEMENTAL | 1 |
Meteor | NON_ELEMENTAL | 1 |
Land Slide | NON_ELEMENTAL | 1 |
GrandTrain | NON_ELEMENTAL | 1 |
Wombat | NON_ELEMENTAL | 2 |
Meteo | NON_ELEMENTAL | 2 |
HyperDrive | NON_ELEMENTAL | 2 |
Ultima | NON_ELEMENTAL | 2 |
Tek Laser | TEK | 0 |
Diffuser | TEK | 0 |
Atomic Ray | TEK | 0 |
WaveCannon | TEK | 1 |
Shrapnel | TEK | 1 |
Cure | CURE | 0 |
Cure 2 | CURE | 0 |
Pearl Wind | CURE | 0 |
Sun Bath | CURE | 1 |
Ice Rabbit | CURE | 1 |
Cure 3 | CURE | 1 |
Monsters can have access to multiple Element Classes, same as in vanilla. For example, TunnelArmr uses Bolt, Fire, Poison, and Tek Laser in vanilla. Therefore, can access abilities in the Bolt, Fire, Poison, and Tek Element Classes.
Note that for Enemy Abilities - Scale Random the Tier Modifier is still relevant, but the Element Class is randomly selected.
Next, calculate the Element Class tiers the monster can access.
Element Class | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | Fire | Fire | Fire, Fire 2, Fire Ball | Fire 2, Fire Ball, Atomic Ray, Blaze, Fire Wall | Fire 2, Fire Ball, Atomic Ray, Blaze, Fire Wall, Fire Skean, Elf Fire | Atomic Ray, Blaze, Fire Wall, Fire Skean, Elf Fire, Fire 3 | Fire Skean, Elf Fire, Fire 3, Flare Star | Fire 3, Flare Star | Flare Star | Merton, S. Cross | Merton, S. Cross | Merton, S. Cross |
Ice | Ice | Ice, Blizzard | Ice, Blizzard, Ice 2, Snowball, Flash Rain | Blizzard, Ice 2, Snowball, Flash Rain | Ice 2, Snowball, Flash Rain, Storm | Storm, Ice 3, Absolute 0 | Storm, Ice 3, Absolute 0, Surge | Storm, Ice 3, Absolute 0, Surge | Storm, Ice 3, Absolute 0, Surge | Storm, Ice 3, Absolute 0, Surge | Ice 3, Absolute 0, Surge | Surge |
Bolt | Bolt, Mega Volt | Bolt, Mega Volt | Bolt, Mega Volt, Bolt 2 | Bolt 2 | Bolt 2, Bolt Edge, Plasma | Bolt Edge, Plasma, Bolt 3, Giga Volt | Bolt Edge, Plasma, Bolt 3, Giga Volt | Bolt Edge, Bolt 3, Giga Volt | Bolt Edge, Bolt 3, Giga Volt | Bolt 3, Giga Volt | Bolt 3, Giga Volt | Bolt 3 |
Earth | Grav Bomb | Grav Bomb, Demi | Grav Bomb, Demi, Stone, Shimsham | Demi, Stone, Shimsham, Sonic Boom, Lifeshaver, Slide | Stone, Shimsham, Sonic Boom, Lifeshaver, Slide, Cave In, Magnitude8, Lode Stone | Sonic Boom, Lifeshaver, Slide, Cave In, Magnitude8, Lode Stone, Quartr | Cave In, Magnitude8, Lode Stone, Quartr | Quartr, Land Slide | Quartr, Land Slide, Quake | Quartr, Land Slide, Quake | Land Slide, Quake | Quake |
Wind | Gale Cut | Gale Cut | Gale Cut | Wind Slash, Sand Storm | Wind Slash, Sand Storm | Wind Slash, Sand Storm | Wind Slash, Sand Storm | Aero, Cyclonic | Aero, Cyclonic, W Wind | Aero, Cyclonic, W Wind | Aero, Cyclonic, W Wind | Aero, Cyclonic, W Wind |
Water | Acid Rain | Acid Rain | Acid Rain, Flash Rain | Acid Rain, Flash Rain, Aqua Rake | Acid Rain, Flash Rain, Aqua Rake, Water Edge, CleanSweep | Aqua Rake, Water Edge, CleanSweep | Aqua Rake, Water Edge, CleanSweep | Water Edge, CleanSweep, El Nino | Water Edge, CleanSweep, El Nino | Water Edge, CleanSweep, El Nino | CleanSweep, El Nino | El Ninoi |
Poison | Poison | Poison | Poison, Virite | Virite, Bio, Acid Rain | Bio, Acid Rain, Poison Frog | Bio, Acid Rain, Poison Frog | Bio, Acid Rain, Poison Frog | Bio, Acid Rain, Poison Frog | Bio, Poison Frog | Bio, Poison Frog | Poison Frog | Poison Frog |
Pearl | L? Pearl, Pearl | L? Pearl, Pearl | L? Pearl, Pearl | L? Pearl, Scar Beam, Pearl | L? Pearl, Scar Beam, Pearl | Scar Beam, Pearl | Scar Beam, Pearl | Scar Beam, Pearl | Scar Beam, Pearl | Pearl | Pearl | Pearl |
Non-elemental | Step Mine, Shock Wave | Step Mine, Shock Wave, Drain, Osmose, Raid, Heart Burn | Shock Wave, Drain, Osmose, Raid, Heart Burn, Rasp, Stone | Drain, Osmose, Raid, Heart Burn, Rasp, Stone, L.4 Flare | Rasp, Stone, L.4 Flare, Blow Fish | L.4 Flare, Blow Fish, Rage, Cokatrice, Quasar | Blow Fish, Rage, Cokatrice, Quasar, Flare, Whump | Rage, Cokatrice, Quasar, Flare, Whump, Meteor, Land Slide, GrandTrain | Flare, Whump, Meteor, Land Slide, GrandTrain, Wombat, Meteo | Meteor, Land Slide, GrandTrain, Wombat, Meteo, HyperDrive, Goner | Wombat, Meteo, Fallen One, HyperDrive, Goner, Ultima | Fallen One, HyperDrive, Goner, Ultima |
Cure | Cure | Cure | Cure, Cure 2 | Cure 2 | Cure 2 | Sun Bath | Sun Bath, Ice Rabbit | Sun Bath, Ice Rabbit | Ice Rabbit, Cure 3 | Cure 3 | Cure 3 | Cure 3 |
Tek | Missile, Tek Laser | Missile, Tek Laser | Tek Laser, Diffuser | Diffuser, Atomic Ray, Launcher | Diffuser, Atomic Ray, Launcher | Diffuser, Atomic Ray, Launcher, WaveCannon, Shrapnel | Atomic Ray, Launcher, WaveCannon, Shrapnel | Atomic Ray, Launcher, WaveCannon, Shrapnel | WaveCannon, Shrapnel | WaveCannon, Shrapnel | Shrapnel | Shrapnel |
Scale Element: Random | Step Mine, Missile, Gale Cut | Fire, Ice, Bolt, Poison, Tek Laser, Mega Volt, Grav Bomb, Shock Wave | Drain, Demi, Osmose, Virite, Blizzard, Raid, Heart Burn | Fire 2, Ice 2, Bolt 2, Bio, Rasp, Snowball, L? Pearl, Stone, Acid Rain, Fire Ball, Diffuser, Flash Rain, Shimsham, Scar Beam | Sonic Boom, Poison Frog, Aqua Rake, L.4 Flare, Atomic Ray, Launcher, Tentacle, Blaze, Lifeshaver, Fire Wall, Slide | Fire Skean, Water Edge, Bolt Edge, Storm, Wind Slash, Sand Storm, Elf Fire, Cave In, Blow Fish, CleanSweep, Magnitude8, Lode Stone | Fire 3, Ice 3, Bolt 3, Quartr, Rage, Cokatrice, Quasar, WaveCannon, Giga Volt, Absolute 0, Shrapnel | Pearl, Flare, Surge, Whump, Flare Star | Meteor, Land Slide, El Nino, Aero, GrandTrain, Cyclonic | Quake, W Wind, Wombat, Meteo | Merton, Fallen One, S. Cross, HyperDrive, Goner | Ultima |
There are 12 tiers total, 0 to 11 as shown in the table above. The Ability Scaling Factor slider determines the breakpoints for each tier. For example, when the Ability Scaling Factor is set to 2, monster abilities increase in tier approximately every 5 levels reaching max base tier at level 40.
To create a smoother gradient of difficulty, any given ability base tier is randomized between -2 and +2. -2 = 10%, -1 = 25%, 0 = 35%, +1 = 25%, +2 = 5%.
After determining base tier level (based on level and the randomized tier calculation above), apply any Tier Modifiers* from the first step to determine what possible abilities the monster can use.
*Certain monsters have Tier Modifications beyond what is note in the first table on this page. Whelk's shell counter, Leader's special, and Piranha specials are given a Tier Modifier of 1.
Monster Special abilities are also scaled as well, with 16 damage tiers using the following formula: min(enemy level / 4, 11) + (original ability offset) + (random offset in range [-2, 2])