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Enemy Ability Scaling


Enemy ability scaling is based on two main factors: vanilla abilities and monster level. If you want to know what monster spells and abilities will be scaled into, keep reading.

Vanilla Ability → Element Class

First, each vanilla ability that a monster can use listed in the table below is placed into an Element Class. There are 11 Element Classes: Fire, Ice, Bolt, Earth, Wind, Water, Poison, Pearl, Non-elemental, Tek (Magitek), and Cure. Additionally, based on the vanilla power of the ability, a Tier Modifier is applied to the scaling.

Original Ability Element Class Tier Modifier
Fire FIRE 0
Fire 2 FIRE 0
Fire Ball FIRE 0
Blaze FIRE 0
Fire Wall FIRE 0
Fire Skean FIRE 1
Elf Fire FIRE 1
Fire 3 FIRE 1
Flare Star FIRE 1
Merton FIRE 2
S. Cross FIRE 2
Ice ICE 0
Blizzard ICE 0
Ice 2 ICE 0
Storm ICE 1
Ice 3 ICE 1
Absolute 0 ICE 1
Surge ICE 1
Bolt BOLT 0
Mega Volt BOLT 0
Bolt 2 BOLT 0
Bolt Edge BOLT 1
Plasma BOLT 1
Bolt 3 BOLT 1
Giga Volt BOLT 1
Lifeshaver EARTH 0
Slide EARTH 0
Magnitude8 EARTH 1
Quake EARTH 2
Gale Cut WIND 0
Wind Slash WIND 1
Sand Storm WIND 1
Aero WIND 2
Acid Rain WATER 0
Flash Rain WATER 0
Aqua Rake WATER 0
Water Edge WATER 1
CleanSweep WATER 1
El Nino WATER 1
Poison POISON 0
Virite POISON 0
Bio POISON 0
Pois. Frog POISON 0
L? Pearl PEARL 0
Scar Beam PEARL 0
Pearl PEARL 1
Shock Wave NON_ELEMENTAL 0
Heart Burn NON_ELEMENTAL 0
Stone NON_ELEMENTAL 0
L4 Flare NON_ELEMENTAL 0
Blow Fish NON_ELEMENTAL 1
Rage NON_ELEMENTAL 1
Cokatrice NON_ELEMENTAL 1
Quasar NON_ELEMENTAL 1
Flare NON_ELEMENTAL 1
Whump NON_ELEMENTAL 1
Meteor NON_ELEMENTAL 1
Land Slide NON_ELEMENTAL 1
GrandTrain NON_ELEMENTAL 1
Wombat NON_ELEMENTAL 2
Meteo NON_ELEMENTAL 2
HyperDrive NON_ELEMENTAL 2
Ultima NON_ELEMENTAL 2
Tek Laser TEK 0
Diffuser TEK 0
Atomic Ray TEK 0
WaveCannon TEK 1
Shrapnel TEK 1
Cure CURE 0
Cure 2 CURE 0
Pearl Wind CURE 0
Sun Bath CURE 1
Ice Rabbit CURE 1
Cure 3 CURE 1

Monsters can have access to multiple Element Classes, same as in vanilla. For example, TunnelArmr uses Bolt, Fire, Poison, and Tek Laser in vanilla. Therefore, it can access abilities in the Bolt, Fire, Poison, and Tek Element Classes.

Note that for Enemy Abilities - Scale Random the Tier Modifier is still relevant, but offensive abilities will use the Element Class “Offensive Scale Element” class in the table below.

If an enemy ability is not shown in the above table, it is not changed/scaled.

Element Class Tiers

Next, calculate the Element Class tiers the monster can access. Abilities in each tier are shown in the following table:

Element Class 0 1 2 3 4 5 6 7 8 9 10 11
Fire Fire Fire Fire, Fire 2, Fire Ball Fire 2, Fire Ball, Atomic Ray, Blaze, Fire Wall Fire 2, Fire Ball, Atomic Ray, Blaze, Fire Wall, Fire Skean, Elf Fire Atomic Ray, Blaze, Fire Wall, Fire Skean, Elf Fire, Fire 3 Fire Skean, Elf Fire, Fire 3, Flare Star Fire 3, Flare Star Flare Star Merton, S. Cross Merton, S. Cross Merton, S. Cross
Ice Ice Ice, Blizzard Ice, Blizzard, Ice 2, Snowball, Flash Rain Blizzard, Ice 2, Snowball, Flash Rain Ice 2, Snowball, Flash Rain, Storm Storm, Ice 3, Absolute 0 Storm, Ice 3, Absolute 0, Surge Storm, Ice 3, Absolute 0, Surge Storm, Ice 3, Absolute 0, Surge Storm, Ice 3, Absolute 0, Surge Ice 3, Absolute 0, Surge Surge
Bolt Bolt, Mega Volt Bolt, Mega Volt Bolt, Mega Volt, Bolt 2 Bolt 2 Bolt 2, Bolt Edge, Plasma Bolt Edge, Plasma, Bolt 3, Giga Volt Bolt Edge, Plasma, Bolt 3, Giga Volt Bolt Edge, Bolt 3, Giga Volt Bolt Edge, Bolt 3, Giga Volt Bolt 3, Giga Volt Bolt 3, Giga Volt Bolt 3
Earth Grav Bomb Grav Bomb, Demi Grav Bomb, Demi, Stone, Shimsham Demi, Stone, Shimsham, Sonic Boom, Lifeshaver, Slide Stone, Shimsham, Sonic Boom, Lifeshaver, Slide, Cave In, Magnitude8, Lode Stone Sonic Boom, Lifeshaver, Slide, Cave In, Magnitude8, Lode Stone, Quartr Cave In, Magnitude8, Lode Stone, Quartr Quartr, Land Slide Quartr, Land Slide, Quake Quartr, Land Slide, Quake Land Slide, Quake Quake
Wind Gale Cut Gale Cut Gale Cut Wind Slash, Sand Storm Wind Slash, Sand Storm Wind Slash, Sand Storm Wind Slash, Sand Storm Aero, Cyclonic Aero, Cyclonic, W Wind Aero, Cyclonic, W Wind Aero, Cyclonic, W Wind Aero, Cyclonic, W Wind
Water Acid Rain Acid Rain Acid Rain, Flash Rain Acid Rain, Flash Rain, Aqua Rake Acid Rain, Flash Rain, Aqua Rake, Water Edge, CleanSweep Aqua Rake, Water Edge, CleanSweep Aqua Rake, Water Edge, CleanSweep Water Edge, CleanSweep, El Nino Water Edge, CleanSweep, El Nino Water Edge, CleanSweep, El Nino CleanSweep, El Nino El Nino
Poison Poison Poison Poison, Virite Virite, Bio, Acid Rain Bio, Acid Rain, Poison Frog Bio, Acid Rain, Poison Frog Bio, Acid Rain, Poison Frog Bio, Acid Rain, Poison Frog Bio, Poison Frog Bio, Poison Frog Poison Frog Poison Frog
Pearl L? Pearl, Pearl L? Pearl, Pearl L? Pearl, Pearl L? Pearl, Scar Beam, Pearl L? Pearl, Scar Beam, Pearl Scar Beam, Pearl Scar Beam, Pearl Scar Beam, Pearl Scar Beam, Pearl Pearl Pearl Pearl
Non-elemental Step Mine, Shock Wave Step Mine, Shock Wave, Drain, Osmose, Raid, Heart Burn Shock Wave, Drain, Osmose, Raid, Heart Burn, Rasp, Stone Drain, Osmose, Raid, Heart Burn, Rasp, Stone, L.4 Flare Rasp, Stone, L.4 Flare, Blow Fish L.4 Flare, Blow Fish, Rage, Cokatrice, Quasar Blow Fish, Rage, Cokatrice, Quasar, Flare, Whump Rage, Cokatrice, Quasar, Flare, Whump, Meteor, Land Slide, GrandTrain Flare, Whump, Meteor, Land Slide, GrandTrain, Wombat, Meteo Meteor, Land Slide, GrandTrain, Wombat, Meteo, HyperDrive, Goner Wombat, Meteo, Fallen One, HyperDrive, Goner, Ultima Fallen One, HyperDrive, Goner, Ultima
Cure Cure Cure Cure, Cure 2 Cure 2 Cure 2 Sun Bath Sun Bath, Ice Rabbit Sun Bath, Ice Rabbit Ice Rabbit, Cure 3 Cure 3 Cure 3 Cure 3
Tek Missile, Tek Laser Missile, Tek Laser Tek Laser, Diffuser Diffuser, Atomic Ray, Launcher Diffuser, Atomic Ray, Launcher Diffuser, Atomic Ray, Launcher, WaveCannon, Shrapnel Atomic Ray, Launcher, WaveCannon, Shrapnel Atomic Ray, Launcher, WaveCannon, Shrapnel WaveCannon, Shrapnel WaveCannon, Shrapnel Shrapnel Shrapnel
Offensive Scale Element Step Mine, Missile, Gale Cut Fire, Ice, Bolt, Poison, Tek Laser, Mega Volt, Grav Bomb, Shock Wave Drain, Demi, Osmose, Virite, Blizzard, Raid, Heart Burn Fire 2, Ice 2, Bolt 2, Bio, Rasp, Snowball, L? Pearl, Stone, Acid Rain, Fire Ball, Diffuser, Flash Rain, Shimsham, Scar Beam Sonic Boom, Poison Frog, Aqua Rake, L.4 Flare, Atomic Ray, Launcher, Tentacle, Blaze, Lifeshaver, Fire Wall, Slide Fire Skean, Water Edge, Bolt Edge, Storm, Wind Slash, Sand Storm, Elf Fire, Cave In, Blow Fish, CleanSweep, Magnitude8, Lode Stone Fire 3, Ice 3, Bolt 3, Quartr, Rage, Cokatrice, Quasar, WaveCannon, Giga Volt, Absolute 0, Shrapnel Pearl, Flare, Surge, Whump, Flare Star Meteor, Land Slide, El Nino, Aero, GrandTrain, Cyclonic Quake, W Wind, Wombat, Meteo Merton, Fallen One, S. Cross, HyperDrive, Goner Ultima

There are 12 tiers total (0 to 11). The Ability Scaling Factor slider determines the breakpoints for each tier. For example, when the Ability Scaling Factor is set to 2, monster abilities increase in tier approximately every 5 levels reaching max base tier of 8 at level 40.

To create a smoother gradient of difficulty, any given ability base tier is randomized between -2 and +2. -2 = 10%, -1 = 25%, 0 = 35%, +1 = 25%, +2 = 5%.

Physical Damage Special Scaling

Several monsters use “special attacks” which in vanilla are treated as standard physical attacks with a bonus damage multiplier. For example, the Guard monster has a special called “Critical” which is 1.5x damage (Special tier of 0). The Dragon monster has a special called “Tail” which is 5x damage (Special tier of 7).

These Special abilities are also scaled as well, with 16 (0 to 15) tiers using the following formula: min(enemy level / 4, 11) + (Special Original Ability Offset) = base Special tier. Then, apply a random offset from -2 to +2.

Special Original Ability Offset is defined as the following:
Vanilla Special tiers 0 to 3: offset is 0
Vanilla Special tiers 4 to 8: offset is +1
Vanilla Special tiers 9 or higher: offset is +2

After determining base tier level (based on level and the randomized tier calculation above), apply any Tier Modifiers* from the first step to determine what possible abilities the monster can use.

*Certain monsters have Tier Modifications beyond what is noted above. Whelk's MegaVolt shell counter, Leader's special, and Piranha specials are given a Tier Modifier of +1.

Monster Special tiering example: Let's say enemy level scaling has put an Iron Fist at level 16.

Iron Fist's vanilla special is Knee Kick, which is a Vanilla Special tier of 1 (2x physical damage). Since this is between 0 and 3, Special Original Ability Offset = 0.

Now, calculate the Special base tier: min(enemy level / 4, 11) + (Special Original Ability Offset) = min(16/4,11) + 0 = 4

Then apply the random offset of -2 to +2.

When Iron Fist uses Knee Kick, now there is a:
10% chance the damage is Special tier 2 - 2.5x damage
25% chance the damage is Special tier 3 - 3x damage
35% chance the damage is Special tier 4 - 3.5x damage
25% chance the damage is Special tier 5 - 4x damage
5% chance the damage is Special tier 6 - 4.5x damage

Monster ability tiering example 1: Let's say enemy level scaling has put TunnelArmr at level 20.

TunnelArmr uses Bolt, Fire, Poison, and Tek Laser in vanilla. Therefore, it can access abilities in the Bolt, Fire, Poison, and Tek Element Classes, with no Tier Modification. With an Ability Scaling Factor of 2, monster abilities increase in tier every 5 levels. 20 / 5 = base tier of 4.

For each ability, TunnelArmr has a:
10% chance of being in tier 2
25% chance of being in tier 3
35% chance of being in tier 4
25% chance of being in tier 5
5% chance of being in tier 6

If TunnelArmr originally would cast Bolt, now there is a:
10% chance of using a Bolt spell from tier 2 - equal chance of being Bolt, Mega Volt, Bolt 2
25% chance of using a Bolt spell from tier 3 - the only spell in Bolt tier 3 is Bolt 2
35% chance of using a Bolt spell from tier 4 - equal chance of being Bolt 2, Bolt Edge, Plasma
25% chance of using a Bolt spell from tier 5 - equal chance of being Bolt Edge, Plasma, Bolt 3, Giga Volt
5% chance of using a Bolt spell from tier 6 - equal chance of being Bolt Edge, Plasma, Bolt 3, Giga Volt

Monster ability tiering example 2: Let's say enemy level scaling has put Doom Gaze at level 19.

Doom Gaze uses Aero, Doom, Ice 3, and L.5 Doom in vanilla. Doom and L.5 Doom are not in the above table, so these abilities are not scaled.

Aero and Ice 3 are. Doom Gaze can access abilities in the Wind and Ice Element Classes, with a +2 Tier Modification to Wind and +1 Tier Modification to Ice (based on the first table in this page). With an Ability Scaling Factor of 2, monster abilities increase in tier every 5 levels. 19 / 5 = base tier of 3 (round down)

If Doom Gaze originally would cast Aero, now there is a:
10% chance of using a Wind ability in tier 1+2 = 3 - Wind Slash, Sand Storm
25% chance of using a Wind ability in tier 2+2 = 4 - Wind Slash, Sand Storm
35% chance of using a Wind ability in tier 3+2 = 5 - Wind Slash, Sand Storm
25% chance of using a Wind ability in tier 4+2 = 6 - Wind Slash, Sand Storm
5% chance of using a Wind ability in tier 5+2 = 7 - Aero, Cyclonic

If Doom Gaze originally would cast Ice 3, now there is a:
10% chance of using an Ice ability in tier 1+1 = 2 - Ice, Blizzard, Ice 2, Snowball, Flash Rain
25% chance of using an Ice ability in tier 2+1 = 3 - Blizzard, Ice 2, Snowball, Flash Rain
35% chance of using an Ice ability in tier 3+1 = 4 - Ice 2, Snowball, Flash Rain, Storm
25% chance of using an Ice ability in tier 4+1 = 5 - Storm, Ice 3, Absolute 0
5% chance of using an Ice ability in tier 5+1 = 6 - Storm, Ice 3, Absolute 0, Surge