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Final Fantasy VI Randomizer

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flags:items [2021/06/14 08:35]
atmatek [Starting Gold/Items]
flags:items [2022/11/05 03:07] (current)
franklin
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 **Original**\\ **Original**\\
 Equipment/relics characters can wear are unmodified. Equipment/relics characters can wear are unmodified.
- 
-**All (-iea, -iera)**\\ 
-Characters can wear all equipment/relics. 
  
 **Random (-ier, -ierr)**\\ **Random (-ier, -ierr)**\\
-Equipment/relics are equipable by a random number of characters between 1 and 14 selected using a uniform distribution.+Equipment/relics are equipable by a random number of characters within given range selected using a uniform distribution. This option can potentially result in large variations in the number of items each character can equip.
  
-**Random Unique (-ieru, -ierru)**\\ +**Balanced Random (-iebr, -ierbr)**\\ 
-Equipment/relics are equipable by a single random character selected using a uniform distribution. Though unlikely, this option can result in some characters unable to equip anything or a single character able to equip everything+Equipment/relics are equipable by given number of random characters selected using a uniform distribution. The total number of items equipable by each character is balanced.
  
 **Original + Random (-ieor, -ieror)**\\ **Original + Random (-ieor, -ieror)**\\
-Characters can wear their original equipment/relicsAdditionally, a random number of characters between 1 and  14 is selected using uniform distribution for each equipment/relic.+Characters have a given percent chance of being able to equip each item they could not previously equipIf given percent is negativecharacters have given percent chance of not being able to equip each item they could previously equip. 
 + 
 +**Shuffle + Random (-iesr, -iersr)**\\ 
 +Shuffles the inherent equipability pool of each character between the characters. After shuffling, characters have a given percent chance of being able to equip each item they could not previously equip. If given percent is negative, characters have given percent chance of not being able to equip each item they could previously equip. 
 + 
 +For example, Locke's equippability may be assigned to Setzer, and Setzer's to Relm, allowing only Setzer to equip Wing Edge (in vanilla only Locke can equip Wing Edge). However, Setzer will no longer be able to equip Fixed Dice, but Relm will be able to (in vanilla only Setzer can equip Fixed Dice). Equippability is applied on a per-character basis.
  
 <wrap flag_group>Cursed Shield Battles</wrap> **(-csb)**\\ <wrap flag_group>Cursed Shield Battles</wrap> **(-csb)**\\
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 <wrap flag_group>SwdTech Runic All</wrap> **(-stra)**\\ <wrap flag_group>SwdTech Runic All</wrap> **(-stra)**\\
 If enabled, all weapons enable the use of SwdTech and Runic. Otherwise, which weapons enable SwdTech/Runic is unmodified. If enabled, all weapons enable the use of SwdTech and Runic. Otherwise, which weapons enable SwdTech/Runic is unmodified.
 +
 +<wrap flag_group>Stronger Atma Weapon</wrap> **(-saw)**\\
 +If enabled, Atma Weapon's damage divisor is reduced from 64 to 32, it is moved to a higher tier, and it is added to the list of possible item check rewards.
  
 \\ \\
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 <wrap flag_group>No Priceless Items</wrap> **(-npi)**\\ <wrap flag_group>No Priceless Items</wrap> **(-npi)**\\
-If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops.\\ +If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops. [[item_custom_prices|Full list of item price changes]]\\ 
-For more details: [[flags:NoPricelessItems|No Priceless Items]]+ 
 +This flag also adjusts 3 item values from vanilla that did not sell for 1 GP: Bone Club (20000 to 7000), Magical Brsh (10000 to 9000), and Tempest (8000 to 12000)
  
 <wrap flag_group>No Breakable Rods</wrap> **(-snbr)**\\ <wrap flag_group>No Breakable Rods</wrap> **(-snbr)**\\
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 <wrap flag_group>No Super Balls</wrap> **(-snsb)**\\ <wrap flag_group>No Super Balls</wrap> **(-snsb)**\\
 If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.
 +
 +<wrap flag_group>No Exp. Eggs</wrap> **(-snee)**\\
 +If enabled, Exp. Eggs will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.
 +
 +<wrap flag_group>No Illuminas</wrap> **(-snil)**\\
 +If enabled, Illuminas will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.
  
 \\ \\
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 Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.\\ Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.\\
 For more details: [[flags:ChestItemTiers|Chest Item Tiers]] For more details: [[flags:ChestItemTiers|Chest Item Tiers]]
 +
 +
 +**Random Scaled (-ccrs)**\\
 +Chest contents are categorized by tier and chosen at random. The odds of higher tier contents increases as more chests are opened. Items and GP values not originally found in chests may be selected. Chest types are shuffled.
  
 **Empty (-cce)**\\ **Empty (-cce)**\\