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Final Fantasy VI Randomizer

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Starting Gold/Items


Start Gold (-gp)
Amount of GP between 0 and 999999 to start the game with.

Start Moogle Charms (-smc)
Number of Moogle Charms between 0 and 3 to start the game with. The No Moogle Charms option does not apply to this setting.

Start Warp Stones (-sws)
Number of Warp Stones between 0 and 10 to start the game with.

Start Fenix Downs (-sfd)
Number of Fenix Downs between 0 and 10 to start the game with. The Permadeath option does not apply to this setting.

Start Tools (-sto)
Number of different random Tools between 0 and 8 to start the game with.


Items


Equipable, Equipable Relics

Original
Equipment/relics characters can wear are unmodified.

Random (-ier, -ierr)
Equipment/relics are equipable by a random number of characters within given range selected using a uniform distribution. This option can potentially result in large variations in the number of items each character can equip.

Balanced Random (-iebr, -ierbr)
Equipment/relics are equipable by given number of random characters selected using a uniform distribution. The total number of items equipable by each character is balanced.

Original + Random (-ieor, -ieror)
Characters have a given percent chance of being able to equip each item they could not previously equip. If given percent is negative, characters have a given percent chance of not being able to equip each item they could previously equip.

Shuffle + Random (-iesr, -iersr)
Shuffles the inherent equipability pool of each character between the characters. After shuffling, characters have a given percent chance of being able to equip each item they could not previously equip. If given percent is negative, characters have a given percent chance of not being able to equip each item they could previously equip.

For example, Locke's equippability may be assigned to Setzer, and Setzer's to Relm, allowing only Setzer to equip Wing Edge (in vanilla only Locke can equip Wing Edge). However, Setzer will no longer be able to equip Fixed Dice, but Relm will be able to (in vanilla only Setzer can equip Fixed Dice). Equippability is applied on a per-character basis.

Cursed Shield Battles (-csb)
Number of battles required to uncurse the Cursed Shield randomly selected within given range using a uniform distribution.

Note: Gogo/Umaro cannot remove the curse.

Moogle Charm All (-mca)
If enabled, moogle charms may be equipped by all characters regardless of the chosen Equipable Relics setting. Otherwise, which characters can equip the Moogle Charm is decided by the Equipable Relics option.

SwdTech Runic All (-stra)
If enabled, all weapons enable the use of SwdTech and Runic. Otherwise, which weapons enable SwdTech/Runic is unmodified.

Stronger Atma Weapon (-saw)
If enabled, Atma Weapon's damage divisor is reduced from 64 to 32, it is moved to a higher tier, and it is added to the list of possible item check rewards.


Shops


Inventory

Original
Shop inventories are unmodified.

Shuffle + Random (-sisr)
The items and equipment originally offered in shops are shuffled between shops. Shop inventory sizes are also shuffled. Shops are shuffled by type (i.e. weapon shops are shuffled, armor shops are shuffled, etc…).

After shuffling, given percent of randomly selected items and equipment are replaced using a uniform distribution. Random replacements may include items and equipment not originally found in shops. Item and equipment types are preserved (i.e. weapons replaced by weapons, armor by armor, etc…).

Random Tiered (-sirt)
Items and equipment in shops are categorized by tier and chosen at random. Higher tier items and equipment are less likely to be chosen. Items and equipment not originally found in shops may be selected. Shop inventory sizes are shuffled. Item and equipment types are preserved (i.e. weapons replaced by weapons, armor by armor, etc…).
For more details: Shop Item Tiers

Empty (-sie)
Shops do not sell any items or equipment.

Price

Original
Item and equipment prices are unmodified.

Random Value (-sprv)
Item and equipment prices set to random value within given range using a uniform distribution.

Random Percent (-sprp)
Item and equipment prices set to random percent of original value within given range using a uniform distribution.

Sell Fraction (-ssf4, -ssf8, -ssf0)
Fraction of price items and equipment sell for. Zero results in everything selling for zero GP.

Dried Meat (-sdm)
Number of shops which sell Dried Meat. Item and vendor shops are selected at random using a uniform distribution.

Note: selecting zero will require players to find a Dried Meat through other means for the Veldt check which may potentially be difficult or impossible in some seeds.

No Priceless Items (-npi)
If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops. Full list of item price changes

This flag also adjusts 3 item values from vanilla that did not sell for 1 GP: Bone Club (20000 to 7000), Magical Brsh (10000 to 9000), and Tempest (8000 to 12000)

No Breakable Rods (-snbr)
If enabled, Poison, Fire, Ice, Thunder, Gravity, and Pearl Rods will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.

No Elemental Shields (-snes)
If enabled, Flame, Ice, and Thunder shields will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.

No Super Balls (-snsb)
If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.

No Exp. Eggs (-snee)
If enabled, Exp. Eggs will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.

No Illuminas (-snil)
If enabled, Illuminas will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.


Chests


Contents

Original
Chest contents are unmodified.

Shuffle + Random (-ccsr)
Original chest contents are randomly assigned to chests using a uniform distribution.

After shuffling, given percent of randomly selected chest contents are replaced using a uniform distribution. Random replacements may include items and GP values not originally found in chests.

Random Tiered (-ccrt)
Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.
For more details: Chest Item Tiers

Random Scaled (-ccrs)
Chest contents are categorized by tier and chosen at random. The odds of higher tier contents increases as more chests are opened. Items and GP values not originally found in chests may be selected. Chest types are shuffled.

Empty (-cce)
All chests are empty.

Monsters-In-A-Box Shuffled (-cms)
Original monsters found in chests are randomly assigned to monster-in-a-box locations using a uniform distribution.