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Final Fantasy VI Randomizer

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flags:party [2021/03/04 04:00]
atmatek [Characters]
flags:party [2021/08/03 05:53]
franklin
Line 21: Line 21:
  
 <wrap flag_group>Character Stats</wrap> **(-csrp)**\\ <wrap flag_group>Character Stats</wrap> **(-csrp)**\\
-Character stats are randomly selected using a uniform distribution within the given percentage range of their original values. Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.+Character stats set to random percent of original value within given range using a uniform distribution. There is a different random percentage for each individual stat, so a 10% increase to Vigor does not mean every other stat is increased 10%. 
 + 
 +Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.
  
 \\ \\
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 **Random (-slr)**\\ **Random (-slr)**\\
-The number of lores initially known is randomly selected using a normal distribution with min = 1, max = 5. After, the initial lores are randomly selected using a uniform distribution+The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution.
- +
-**All (-sla)**\\ +
-All lores are initially known. +
- +
-**None (-sln)**\\ +
-No lores are initially known.+
  
 <wrap flag_group>MP</wrap>\\ <wrap flag_group>MP</wrap>\\
Line 69: Line 65:
 Original lore MP costs are unmodified but randomly assigned to lores. Original lore MP costs are unmodified but randomly assigned to lores.
  
-**Random (-lmpr)**\\ +**Random Value (-lmprv)**\\ 
-Lore MP costs are randomly selected using a uniform distribution with min = 1, max = 99.+Lore MP costs set to random value within given range using a uniform distribution.
  
-**Random Distortion (-lmprd)**\\ +**Random Percent (-lmprp)**\\ 
-Lore MP costs are randomly selected using a uniform distribution within 25% of the original value, min = 0, max = 255. +Lore MP costs set to random percent of original value within given range using a uniform distribution.
- +
-**Zero (-lmpz)**\\ +
-Lore MP costs are set to zero.+
  
 <wrap flag_group>Everyone Learns</wrap> **(-lel)**\\ <wrap flag_group>Everyone Learns</wrap> **(-lel)**\\
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 **Random (-srr)**\\ **Random (-srr)**\\
-The number of rages initially known is randomly selected using a normal distribution with min = 3, max = 15. After, the initial rages are randomly selected using a uniform distribution.  +The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution. 
- +
-**All (-sra)**\\ +
-All rages are initially known. +
- +
-**None (-srn)**\\ +
-No rages are initially known.+
  
 <wrap flag_group>No Leap</wrap> **(-rnl)**\\ <wrap flag_group>No Leap</wrap> **(-rnl)**\\
Line 109: Line 96:
 ---- ----
  
-<wrap flag_group>Start Dances</wrap>\\+<wrap flag_group>Start Dances</wrap> **(-sdr)**\\ 
 +The number of dances initially known is randomly selected within the given range using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution.
  
-**None**\\ +<wrap flag_group>Shuffle Abilities</wrap> **(-das)**\\ 
-No dances initially known.+Abilities used by dances are randomly assigned to dances using a uniform distribution.
  
-**Random (-sdr)**\\ +<wrap flag_group>Display Abilities</wrap> **(-dda)**\\ 
-The number of dances initially known is randomly selected using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution.+If enabled, abilities used by dances will be shown in the dance menu.
  
-**All (-sda)**\\ +<wrap flag_group>No Stumble</wrap> **(-dns)**\\ 
-All dances are initially known. +If enabled, dancing in different terrain than the chosen dance will never stumble.
- +
-<wrap flag_group>Shuffle Abilities</wrap> **(-das)**\\ +
-Abilities used by dances are randomly assigned to dances using uniform distribution.+
  
 <wrap flag_group>Everyone Learns</wrap> **(-del)**\\ <wrap flag_group>Everyone Learns</wrap> **(-del)**\\