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flags:party [2021/03/04 04:00] atmatek [Characters] |
flags:party [2021/08/03 05:53] franklin |
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<wrap flag_group> | <wrap flag_group> | ||
- | Character stats are randomly selected | + | Character stats set to random percent of original value within given range using a uniform distribution. There is a different random |
+ | |||
+ | Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block. | ||
\\ | \\ | ||
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**Random (-slr)**\\ | **Random (-slr)**\\ | ||
- | The number of lores initially known is randomly selected using a normal | + | The number of lores initially known is randomly selected |
- | + | ||
- | **All (-sla)**\\ | + | |
- | All lores are initially known. | + | |
- | + | ||
- | **None (-sln)**\\ | + | |
- | No lores are initially known. | + | |
<wrap flag_group> | <wrap flag_group> | ||
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Original lore MP costs are unmodified but randomly assigned to lores. | Original lore MP costs are unmodified but randomly assigned to lores. | ||
- | **Random (-lmpr)**\\ | + | **Random |
- | Lore MP costs are randomly selected | + | Lore MP costs set to random value within given range using a uniform distribution. |
- | **Random | + | **Random |
- | Lore MP costs are randomly selected | + | Lore MP costs set to random percent of original value within given range using a uniform distribution. |
- | + | ||
- | **Zero (-lmpz)**\\ | + | |
- | Lore MP costs are set to zero. | + | |
<wrap flag_group> | <wrap flag_group> | ||
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**Random (-srr)**\\ | **Random (-srr)**\\ | ||
- | The number of rages initially known is randomly selected using a normal | + | The number of rages initially known is randomly selected |
- | + | ||
- | **All (-sra)**\\ | + | |
- | All rages are initially known. | + | |
- | + | ||
- | **None (-srn)**\\ | + | |
- | No rages are initially known. | + | |
<wrap flag_group> | <wrap flag_group> | ||
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---- | ---- | ||
- | <wrap flag_group> | + | <wrap flag_group> |
+ | The number of dances initially known is randomly selected within the given range using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution. | ||
- | **None**\\ | + | <wrap flag_group> |
- | No dances | + | Abilities used by dances |
- | **Random | + | <wrap flag_group> |
- | The number of dances | + | If enabled, abilities used by dances |
- | **All (-sda)**\\ | + | <wrap flag_group> |
- | All dances are initially known. | + | If enabled, dancing in a different terrain than the chosen dance will never stumble. |
- | + | ||
- | <wrap flag_group> | + | |
- | Abilities used by dances are randomly assigned to dances using a uniform distribution. | + | |
<wrap flag_group> | <wrap flag_group> |