Worlds Collide Wiki

Final Fantasy VI Randomizer

User Tools

Site Tools


This is an old revision of the document!


Party Flags


Starting Party


Start Character (-sc1, -sc2, -sc3, -sc4)
Which party members to start the game with. Selecting None for every starting character will result in starting with one random party member.


Characters


Start Average Level (-sal)
If enabled, characters will join at the average level of every character recruited so far. Otherwise, they will begin at their original initial level.

Start Naked (-sn)
If enabled, characters will join without any equipment. Othwerwise, they will begin with their original default equipment.

Equipable Umaro (-eu)
If enabled, players may change Umaro's equipment.

Character Stats (-csrp)
Character stats are randomly selected using a uniform distribution within the given percentage range of their original values. Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.


SwdTechs


Fast SwdTech (-fst)
If enabled, the SwdTech gauge will charge four times faster (~0.53 seconds per SwdTech instead of the original ~2.13 seconds).

Everyone Learns (-sel)
If enabled, SwdTechs can be unlocked by every character. Once any recruited character reaches a SwdTech's required level it is enabled for everyone. Otherwise, only characters with the SwdTech command can unlock them.


Blitzes


Bum Rush Last (-brl)
If enabled, Bum Rush can only be learned from Duncan after every other blitz has been unlocked (level 42).

Everyone Learns (-bel)
If enabled, Blitzes can be unlocked by every character. Once any character reaches a Blitz's required level it is enabled for everyone. Otherwise, only characters with the Blitz command can unlock them.


Lores


Start Lores

Original
Lores initially known are not modified (Aqua Rake, Revenge, Stone).

Random (-slr)
The number of lores initially known is randomly selected using a normal distribution with min = 1, max = 5. After, the initial lores are randomly selected using a uniform distribution.

All (-sla)
All lores are initially known.

None (-sln)
No lores are initially known.

MP

Original
Lore MP costs are not modified.

Shuffle (-lmps)
Original lore MP costs are unmodified but randomly assigned to lores.

Random (-lmpr)
Lore MP costs are randomly selected using a uniform distribution with min = 1, max = 99.

Random Distortion (-lmprd)
Lore MP costs are randomly selected using a uniform distribution within 25% of the original value, min = 0, max = 255.

Zero (-lmpz)
Lore MP costs are set to zero.

Everyone Learns (-lel)
If enabled, lores can be learned by every character. Otherwise, a character with the lore command must be in the active party. Whether enabled or disabled, original restrictions still apply and characters must not be afflicted with dark, zombie, petrify, death, berserk, muddle, sleep, stop, rage, frozen, or hide in order to learn lores.


Rages


Start Rages

Original
Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite).

Random (-srr)
The number of rages initially known is randomly selected using a normal distribution with min = 3, max = 15. After, the initial rages are randomly selected using a uniform distribution.

All (-sra)
All rages are initially known.

None (-srn)
No rages are initially known.

No Leap (-rnl)
If enabled, rages are learned after every battle even if not on the Veldt. Additionally, the leap command is not enabled on the Veldt regardless of which character has it.

No Charm (-rnc)
The Nightshade rage ability “Charm” is replaced with its special “Poison Pod”. Charm causes the target to behave as if it were muddled but is not removed after being physically attacked. It works on every enemy and boss in the game and can only be removed by killing either the caster or target.


Dances


Start Dances

None
No dances initially known.

Random (-sdr)
The number of dances initially known is randomly selected using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution.

All (-sda)
All dances are initially known.

Shuffle Abilities (-das)
Abilities used by dances are randomly assigned to dances using a uniform distribution.

Everyone Learns (-del)
If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party.


Commands


Commands (-com)
Allows for modifying character commands. “Random” and “Random Unique” choose commands using a uniform distribution. “Random Unique” only selects commands not already assigned or randomly chosen (they will only be on one character). Both options exclude: Fight, Item, Magic, Revert, Leap, Mimic, Row, Def, MagiTek, None.

Shuffle Commands (-scc)
Commands chosen or randomly selected in the above options are randomly assigned using a uniform distribution. Currently, Morph and Leap may only be assigned to a single character; this option allows those commands to be randomly assigned.

Random Exclude (-rec1, -rec2, …, -rec5)
Excludes the selected commands from being chosen by “Random” and “Random Unique”.