This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
flags:party [2021/03/04 04:00] atmatek [Characters] |
flags:party [2021/07/28 16:40] franklin formatting standardization |
||
---|---|---|---|
Line 21: | Line 21: | ||
<wrap flag_group> | <wrap flag_group> | ||
- | Character stats are randomly selected | + | Character stats set to random percent of original value within given range using a uniform distribution. Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block. |
\\ | \\ | ||
Line 52: | Line 52: | ||
Lores initially known are not modified (Aqua Rake, Revenge, Stone). | Lores initially known are not modified (Aqua Rake, Revenge, Stone). | ||
- | **Random | + | <wrap flag_group> |
- | The number of lores initially known is randomly selected using a normal | + | The number of lores initially known is randomly selected |
- | + | ||
- | **All (-sla)**\\ | + | |
- | All lores are initially known. | + | |
- | + | ||
- | **None (-sln)**\\ | + | |
- | No lores are initially known. | + | |
<wrap flag_group> | <wrap flag_group> | ||
Line 66: | Line 60: | ||
Lore MP costs are not modified. | Lore MP costs are not modified. | ||
- | **Shuffle | + | <wrap flag_group> |
Original lore MP costs are unmodified but randomly assigned to lores. | Original lore MP costs are unmodified but randomly assigned to lores. | ||
- | **Random | + | <wrap flag_group> |
- | Lore MP costs are randomly selected | + | Lore MP costs set to random value within given range using a uniform distribution. |
- | **Random Distortion | + | <wrap flag_group> |
- | Lore MP costs are randomly selected | + | Lore MP costs set to random percent of original value within given range using a uniform distribution. |
- | + | ||
- | **Zero (-lmpz)**\\ | + | |
- | Lore MP costs are set to zero. | + | |
<wrap flag_group> | <wrap flag_group> | ||
Line 90: | Line 81: | ||
Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite). | Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite). | ||
- | **Random | + | <wrap flag_group> |
- | The number of rages initially known is randomly selected using a normal | + | The number of rages initially known is randomly selected |
- | + | ||
- | **All (-sra)**\\ | + | |
- | All rages are initially known. | + | |
- | + | ||
- | **None (-srn)**\\ | + | |
- | No rages are initially known. | + | |
<wrap flag_group> | <wrap flag_group> | ||
Line 109: | Line 94: | ||
---- | ---- | ||
- | <wrap flag_group> | + | <wrap flag_group> |
+ | The number of dances initially known is randomly selected within the given range using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution. | ||
- | **None**\\ | + | <wrap flag_group> |
- | No dances | + | Abilities used by dances |
- | **Random | + | <wrap flag_group> |
- | The number of dances | + | If enabled, abilities used by dances |
- | **All (-sda)**\\ | + | <wrap flag_group> |
- | All dances are initially known. | + | If enabled, dancing in a different terrain than the chosen dance will never stumble. |
- | + | ||
- | <wrap flag_group> | + | |
- | Abilities used by dances are randomly assigned to dances using a uniform distribution. | + | |
<wrap flag_group> | <wrap flag_group> | ||
Line 138: | Line 121: | ||
<wrap flag_group> | <wrap flag_group> | ||
Excludes the selected commands from being chosen by " | Excludes the selected commands from being chosen by " | ||
+ |