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Final Fantasy VI Randomizer

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flags:items [2021/06/14 08:51]
atmatek [Items]
flags:items [2022/11/05 03:07] (current)
franklin
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 **Shuffle + Random (-iesr, -iersr)**\\ **Shuffle + Random (-iesr, -iersr)**\\
-Shuffle character equipment. After randomization, characters have a given percent chance of being able to equip each item they could not previously equip. If given percent is negative, characters have a given percent chance of not being able to equip each item they could previously equip.+Shuffles the inherent equipability pool of each character between the characters. After shuffling, characters have a given percent chance of being able to equip each item they could not previously equip. If given percent is negative, characters have a given percent chance of not being able to equip each item they could previously equip
 + 
 +For example, Locke's equippability may be assigned to Setzer, and Setzer's to Relm, allowing only Setzer to equip Wing Edge (in vanilla only Locke can equip Wing Edge). However, Setzer will no longer be able to equip Fixed Dice, but Relm will be able to (in vanilla only Setzer can equip Fixed Dice). Equippability is applied on a per-character basis.
  
 <wrap flag_group>Cursed Shield Battles</wrap> **(-csb)**\\ <wrap flag_group>Cursed Shield Battles</wrap> **(-csb)**\\
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 <wrap flag_group>No Priceless Items</wrap> **(-npi)**\\ <wrap flag_group>No Priceless Items</wrap> **(-npi)**\\
-If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops.\\ +If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops. [[item_custom_prices|Full list of item price changes]]\\ 
-For more details: [[flags:NoPricelessItems|No Priceless Items]]+ 
 +This flag also adjusts 3 item values from vanilla that did not sell for 1 GP: Bone Club (20000 to 7000), Magical Brsh (10000 to 9000), and Tempest (8000 to 12000)
  
 <wrap flag_group>No Breakable Rods</wrap> **(-snbr)**\\ <wrap flag_group>No Breakable Rods</wrap> **(-snbr)**\\
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 <wrap flag_group>No Super Balls</wrap> **(-snsb)**\\ <wrap flag_group>No Super Balls</wrap> **(-snsb)**\\
 If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.
 +
 +<wrap flag_group>No Exp. Eggs</wrap> **(-snee)**\\
 +If enabled, Exp. Eggs will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.
 +
 +<wrap flag_group>No Illuminas</wrap> **(-snil)**\\
 +If enabled, Illuminas will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option.
  
 \\ \\
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 Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.\\ Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.\\
 For more details: [[flags:ChestItemTiers|Chest Item Tiers]] For more details: [[flags:ChestItemTiers|Chest Item Tiers]]
 +
 +
 +**Random Scaled (-ccrs)**\\
 +Chest contents are categorized by tier and chosen at random. The odds of higher tier contents increases as more chests are opened. Items and GP values not originally found in chests may be selected. Chest types are shuffled.
  
 **Empty (-cce)**\\ **Empty (-cce)**\\