This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
flags:items [2021/05/11 01:01] franklin |
flags:items [2022/11/05 03:07] (current) franklin |
||
---|---|---|---|
Line 9: | Line 9: | ||
<wrap flag_group> | <wrap flag_group> | ||
Number of Moogle Charms between 0 and 3 to start the game with. The No Moogle Charms option does not apply to this setting. | Number of Moogle Charms between 0 and 3 to start the game with. The No Moogle Charms option does not apply to this setting. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Number of Warp Stones between 0 and 10 to start the game with. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Number of Fenix Downs between 0 and 10 to start the game with. The Permadeath option does not apply to this setting. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Number of different random Tools between 0 and 8 to start the game with. | ||
\\ | \\ | ||
Line 18: | Line 27: | ||
**Original**\\ | **Original**\\ | ||
Equipment/ | Equipment/ | ||
- | |||
- | **All (-iea, -iera)**\\ | ||
- | Characters can wear all equipment/ | ||
**Random (-ier, -ierr)**\\ | **Random (-ier, -ierr)**\\ | ||
- | Equipment/ | + | Equipment/ |
- | **Random | + | **Balanced |
- | Equipment/ | + | Equipment/ |
**Original + Random (-ieor, -ieror)**\\ | **Original + Random (-ieor, -ieror)**\\ | ||
- | Characters | + | Characters |
+ | |||
+ | **Shuffle + Random (-iesr, -iersr)**\\ | ||
+ | Shuffles the inherent equipability pool of each character | ||
+ | |||
+ | For example, Locke' | ||
<wrap flag_group> | <wrap flag_group> | ||
Line 41: | Line 52: | ||
<wrap flag_group> | <wrap flag_group> | ||
If enabled, all weapons enable the use of SwdTech and Runic. Otherwise, which weapons enable SwdTech/ | If enabled, all weapons enable the use of SwdTech and Runic. Otherwise, which weapons enable SwdTech/ | ||
+ | |||
+ | <wrap flag_group> | ||
+ | If enabled, Atma Weapon' | ||
\\ | \\ | ||
Line 83: | Line 97: | ||
<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops.\\ | + | If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops. [[item_custom_prices|Full list of item price changes]]\\ |
- | For more details: | + | |
+ | This flag also adjusts 3 item values from vanilla that did not sell for 1 GP: Bone Club (20000 to 7000), Magical Brsh (10000 to 9000), and Tempest (8000 to 12000) | ||
<wrap flag_group> | <wrap flag_group> | ||
Line 94: | Line 109: | ||
<wrap flag_group> | <wrap flag_group> | ||
If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | If enabled, Exp. Eggs will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | If enabled, Illuminas will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | ||
\\ | \\ | ||
Line 112: | Line 133: | ||
Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.\\ | Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.\\ | ||
For more details: [[flags: | For more details: [[flags: | ||
+ | |||
+ | |||
+ | **Random Scaled (-ccrs)**\\ | ||
+ | Chest contents are categorized by tier and chosen at random. The odds of higher tier contents increases as more chests are opened. Items and GP values not originally found in chests may be selected. Chest types are shuffled. | ||
**Empty (-cce)**\\ | **Empty (-cce)**\\ |