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flags:items [2020/11/19 07:35] 127.0.0.1 external edit |
flags:items [2022/11/05 03:07] (current) franklin |
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<wrap flag_group> | <wrap flag_group> | ||
Number of Moogle Charms between 0 and 3 to start the game with. The No Moogle Charms option does not apply to this setting. | Number of Moogle Charms between 0 and 3 to start the game with. The No Moogle Charms option does not apply to this setting. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Number of Warp Stones between 0 and 10 to start the game with. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Number of Fenix Downs between 0 and 10 to start the game with. The Permadeath option does not apply to this setting. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Number of different random Tools between 0 and 8 to start the game with. | ||
\\ | \\ | ||
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**Original**\\ | **Original**\\ | ||
Equipment/ | Equipment/ | ||
- | |||
- | **All (-iea, -iera)**\\ | ||
- | Characters can wear all equipment/ | ||
**Random (-ier, -ierr)**\\ | **Random (-ier, -ierr)**\\ | ||
- | Equipment/ | + | Equipment/ |
- | **Random | + | **Balanced |
- | Equipment/ | + | Equipment/ |
**Original + Random (-ieor, -ieror)**\\ | **Original + Random (-ieor, -ieror)**\\ | ||
- | Characters | + | Characters |
- | <wrap flag_group> | + | **Shuffle + Random (-iesr, -iersr)**\\ |
- | Note: Gogo/Umaro cannot remove | + | Shuffles |
- | **Original**\\ | + | For example, Locke' |
- | Number of required battles | + | |
- | **Random | + | <wrap flag_group> |
- | Random number | + | Number |
+ | |||
+ | Note: Gogo/Umaro cannot remove the curse. | ||
<wrap flag_group> | <wrap flag_group> | ||
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<wrap flag_group> | <wrap flag_group> | ||
If enabled, all weapons enable the use of SwdTech and Runic. Otherwise, which weapons enable SwdTech/ | If enabled, all weapons enable the use of SwdTech and Runic. Otherwise, which weapons enable SwdTech/ | ||
+ | |||
+ | <wrap flag_group> | ||
+ | If enabled, Atma Weapon' | ||
\\ | \\ | ||
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Shop inventories are unmodified. | Shop inventories are unmodified. | ||
- | **Shuffle (-sis)**\\ | + | **Shuffle |
The items and equipment originally offered in shops are shuffled between shops. Shop inventory sizes are also shuffled. Shops are shuffled by type (i.e. weapon shops are shuffled, armor shops are shuffled, etc...). | The items and equipment originally offered in shops are shuffled between shops. Shop inventory sizes are also shuffled. Shops are shuffled by type (i.e. weapon shops are shuffled, armor shops are shuffled, etc...). | ||
- | **Random (-sir)**\\ | + | After shuffling, given percent of randomly selected items and equipment are replaced |
- | Items and equipment | + | |
**Random Tiered (-sirt)**\\ | **Random Tiered (-sirt)**\\ | ||
Items and equipment in shops are categorized by tier and chosen at random. Higher tier items and equipment are less likely to be chosen. Items and equipment not originally found in shops may be selected. Shop inventory sizes are shuffled. Item and equipment types are preserved (i.e. weapons replaced by weapons, armor by armor, etc...).\\ | Items and equipment in shops are categorized by tier and chosen at random. Higher tier items and equipment are less likely to be chosen. Items and equipment not originally found in shops may be selected. Shop inventory sizes are shuffled. Item and equipment types are preserved (i.e. weapons replaced by weapons, armor by armor, etc...).\\ | ||
For more details: [[flags: | For more details: [[flags: | ||
- | |||
- | **Shuffle + 20% Random (-sis20r)**\\ | ||
- | Shops are shuffled. 20% of all items and equipment are replaced at random using a uniform distribution. Items and equipment not originally found in shops may be selected. Item and equipment types are preserved (i.e. weapons replaced by weapons, armor by armor, etc...). | ||
**Empty (-sie)**\\ | **Empty (-sie)**\\ | ||
Shops do not sell any items or equipment. | Shops do not sell any items or equipment. | ||
- | <wrap flag_group> | + | <wrap flag_group> |
**Original**\\ | **Original**\\ | ||
Item and equipment prices are unmodified. | Item and equipment prices are unmodified. | ||
- | **Random | + | **Random |
- | Item and equipment prices | + | Item and equipment prices |
- | **Random (-spr)**\\ | + | **Random |
- | Item and equipment prices | + | Item and equipment prices |
- | **Zero (-spz)**\\ | + | <wrap flag_group> |
- | Items and equipment | + | Fraction of price items and equipment |
<wrap flag_group> | <wrap flag_group> | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops.\\ | + | If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops. [[item_custom_prices|Full list of item price changes]]\\ |
- | For more details: | + | |
+ | This flag also adjusts 3 item values from vanilla that did not sell for 1 GP: Bone Club (20000 to 7000), Magical Brsh (10000 to 9000), and Tempest (8000 to 12000) | ||
<wrap flag_group> | <wrap flag_group> | ||
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If enabled, Flame, Ice, and Thunder shields will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | If enabled, Flame, Ice, and Thunder shields will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | ||
- | <wrap flag_group> | + | <wrap flag_group> |
If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | If enabled, Super Balls will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | If enabled, Exp. Eggs will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | If enabled, Illuminas will not be sold in any shops. Otherwise, their appearance will be decided by the Inventory option. | ||
\\ | \\ | ||
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Chest contents are unmodified. | Chest contents are unmodified. | ||
- | **Shuffle (-ccs)**\\ | + | **Shuffle |
Original chest contents are randomly assigned to chests using a uniform distribution. | Original chest contents are randomly assigned to chests using a uniform distribution. | ||
- | **Random (-ccr)**\\ | + | After shuffling, given percent of randomly selected chest contents are replaced |
- | Chest contents are selected at random | + | |
**Random Tiered (-ccrt)**\\ | **Random Tiered (-ccrt)**\\ | ||
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For more details: [[flags: | For more details: [[flags: | ||
- | **Shuffle + 20% Random (-ccs20r)**\\ | + | |
- | Chests | + | **Random |
+ | Chest contents | ||
**Empty (-cce)**\\ | **Empty (-cce)**\\ |