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flags:enemyabilityscaling [2021/06/21 18:32] franklin |
flags:enemyabilityscaling [2022/11/05 01:31] (current) franklin |
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**Vanilla Ability -> Element Class** | **Vanilla Ability -> Element Class** | ||
- | First, each vanilla ability that a monster can use is placed into an Element Class. There are 11 Element Classes: Fire, Ice, Bolt, Earth, Wind, Water, Poison, Pearl, Non-elemental, | + | First, each vanilla ability that a monster can use listed in the table below is placed into an Element Class. There are 11 Element Classes: Fire, Ice, Bolt, Earth, Wind, Water, Poison, Pearl, Non-elemental, |
^ Original Ability ^ Element Class ^ Tier Modifier ^ | ^ Original Ability ^ Element Class ^ Tier Modifier ^ | ||
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Note that for Enemy Abilities - Scale Random the Tier Modifier is still relevant, but offensive abilities will use the Element Class " | Note that for Enemy Abilities - Scale Random the Tier Modifier is still relevant, but offensive abilities will use the Element Class " | ||
+ | |||
+ | If an enemy ability is not shown in the above table, it is not changed/ | ||
**Element Class Tiers** | **Element Class Tiers** | ||
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Special Original Ability Offset is defined as the following: | Special Original Ability Offset is defined as the following: | ||
Vanilla Special tiers 0 to 3: offset is 0\\ | Vanilla Special tiers 0 to 3: offset is 0\\ | ||
- | Vanilla Special tiers 4 to 8: offset is 1\\ | + | Vanilla Special tiers 4 to 8: offset is +1\\ |
- | Vanilla Special tiers 9 or higher: offset is 2\\ | + | Vanilla Special tiers 9 or higher: offset is +2\\ |
After determining base tier level (based on level and the randomized tier calculation above), apply any Tier Modifiers* from the first step to determine what possible abilities the monster can use. | After determining base tier level (based on level and the randomized tier calculation above), apply any Tier Modifiers* from the first step to determine what possible abilities the monster can use. | ||
- | *Certain monsters have Tier Modifications beyond what is noted above. Whelk' | + | *Certain monsters have Tier Modifications beyond what is noted above. Whelk' |
**Monster Special tiering example**: | **Monster Special tiering example**: | ||
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When Iron Fist uses Knee Kick, now there is a:\\ | When Iron Fist uses Knee Kick, now there is a:\\ | ||
- | 20% chance the damage is Special tier 2 - 2.5x damage\\ | + | 10% chance the damage is Special tier 2 - 2.5x damage\\ |
- | 20% chance the damage is Special tier 3 - 3x damage\\ | + | 25% chance the damage is Special tier 3 - 3x damage\\ |
- | 20% chance the damage is Special tier 4 - 3.5x damage\\ | + | 35% chance the damage is Special tier 4 - 3.5x damage\\ |
- | 20% chance the damage is Special tier 5 - 4x damage\\ | + | 25% chance the damage is Special tier 5 - 4x damage\\ |
- | 20% chance the damage is Special tier 6 - 4.5x damage\\ | + | 5% chance the damage is Special tier 6 - 4.5x damage\\ |
**Monster ability tiering example 1:** | **Monster ability tiering example 1:** |