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Final Fantasy VI Randomizer

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objectives [2022/02/08 16:53]
franklin
objectives [2022/02/09 16:13] (current)
franklin
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 Flagstring values correspond to the order in which the results/conditions are displayed within the dropdown boxes. The Result of an objective is always the first number. Flagstring values correspond to the order in which the results/conditions are displayed within the dropdown boxes. The Result of an objective is always the first number.
  
-Examples: Random is 0, Kefka's Tower->Random is 1, Kefka's Tower->Unlock Final Kefka is 2, Battle->Random is 20, Item->Random is 34, and so on. A list for results in their sequential order be found [[https://github.com/AtmaTek/WorldsCollide/blob/main/constants/objectives/results.py|here, under following "category_types"]].+Examples: Random is 0, Kefka's Tower->Random is 1, Kefka's Tower->Unlock Final Kefka is 2, Battle->Random is 20, Item->Random is 34, and so on. A list of results in their sequential order be found [[https://github.com/AtmaTek/WorldsCollide/blob/main/constants/objectives/results.py|here, following "category_types"]].
  
 If a Result can be numerically randomized with sliders, the next 2 numbers will provide the minimum and maximum values for the Result. Objective A with a Result of Battle->Add Enemy Levels with a minimum level 3 and maximum level 15 will begin "-oa 21.3.15". If a Result can be numerically randomized with sliders, the next 2 numbers will provide the minimum and maximum values for the Result. Objective A with a Result of Battle->Add Enemy Levels with a minimum level 3 and maximum level 15 will begin "-oa 21.3.15".
  
-The next 2 numbers correspond to the min/max sliders that set how many Conditions are required to complete the objective. Note that if the minimum required Conditions is set to 0, there will be a chance that the Objective will be completed immediately upon starting the game, regardless of how many Conditions there actually are, and regardless of the maximum required Conditions. +The next 2 numbers correspond to the min/max sliders that set how many Conditions are required to complete the objective. Note that if the minimum required Conditions is set to 0, there will be a chance that the Objective will be completed immediately upon starting the game, regardless of how many Conditions there actually are, and regardless of the maximum required Conditions value/slider
  
-The remaining numbers correspond to Conditions. Similar to Results, the flagstring numbers correspond to the order of condition options displayed within the dropdown boxes. There is a difference from Results in that "Random" Condition options are represented with the letter "r" instead of a number. A Random condition will add a "1.r" to the flagstring. A Condition that requires recruiting 2 to 5 Characters will add a "2.2.5. A Condition that results finding a Random Esper will add a "5.r". A Condition that requires performing in the Opera will add a "12.4".+The remaining numbers correspond to Conditions. Similar to Results, the flagstring numbers correspond to the order of condition options displayed within the dropdown boxes. There is a difference from Results in that "Random" Condition options are represented with the letter "r" instead of a number. 
 + 
 +Examples: A Random condition will add a "1.r" to the flagstring. A Condition that requires recruiting 2 to 5 Characters will add a "2.2.5". A Condition that requires finding a Random Esper will add a "5.r". A Condition that requires performing in the Opera will add a "12.4".