This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
objectives [2022/02/08 16:51] franklin |
objectives [2022/02/09 16:13] (current) franklin |
||
---|---|---|---|
Line 9: | Line 9: | ||
Objective flags are ordered using letters A to Y. The flagstring will note this along with a series of numbers that represent the result and condition(s) of the objective. For example, the flagstring **-oa 2.1.1.2.3.3** represents Objective A with a Result of Unlock Final Kefka, with 1 required Condition: find 3 characters. | Objective flags are ordered using letters A to Y. The flagstring will note this along with a series of numbers that represent the result and condition(s) of the objective. For example, the flagstring **-oa 2.1.1.2.3.3** represents Objective A with a Result of Unlock Final Kefka, with 1 required Condition: find 3 characters. | ||
- | All Random values used within the Objective system will be determined at seed creation, which means that players will be able to see what those randomized values are in the config | + | All Random values used within the Objective system will be determined at seed creation, which means that players will be able to see what those randomized values are in the menu which appears at the beginning of each new game, or in the Track menu during the game. |
- | **Note:** Except for any objective with a result of Unlock Final Kefka, | + | **Note:** Except for any objective with a result of Unlock Final Kefka, objectives are not required to be completed to finish the game. They may be completed as part of required game progression, |
<WRAP tabs> | <WRAP tabs> | ||
Line 21: | Line 21: | ||
**Flagstring Explanation: | **Flagstring Explanation: | ||
- | Specifically, | + | Flagstring values |
- | The next 2 numbers correspond to the min/max sliders that set how many Conditions are required to complete the objective. Note that if the minimum required Conditions | + | Examples: Random |
- | The remaining numbers correspond to Conditions. Similar to Results, the flagstring numbers correspond to the order of condition options displayed within the dropdown boxes. There is a difference from Results in that " | + | If a Result can be numerically randomized with sliders, the next 2 numbers will provide the minimum and maximum values for the Result. Objective A with a Result of Battle-> |
+ | |||
+ | The next 2 numbers correspond to the min/max sliders that set how many Conditions are required to complete the objective. Note that if the minimum required Conditions is set to 0, there will be a chance that the Objective will be completed immediately upon starting the game, regardless of how many Conditions there actually are, and regardless of the maximum required Conditions value/ | ||
+ | |||
+ | The remaining numbers correspond to Conditions. Similar to Results, the flagstring numbers correspond to the order of condition options displayed within the dropdown boxes. There is a difference from Results in that " | ||
+ | |||
+ | Examples: | ||