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objectives [2022/02/08 16:55] franklin |
objectives [2022/02/09 16:13] franklin |
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Flagstring values correspond to the order in which the results/ | Flagstring values correspond to the order in which the results/ | ||
- | Examples: Random is 0, Kefka' | + | Examples: Random is 0, Kefka' |
If a Result can be numerically randomized with sliders, the next 2 numbers will provide the minimum and maximum values for the Result. Objective A with a Result of Battle-> | If a Result can be numerically randomized with sliders, the next 2 numbers will provide the minimum and maximum values for the Result. Objective A with a Result of Battle-> | ||
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The next 2 numbers correspond to the min/max sliders that set how many Conditions are required to complete the objective. Note that if the minimum required Conditions is set to 0, there will be a chance that the Objective will be completed immediately upon starting the game, regardless of how many Conditions there actually are, and regardless of the maximum required Conditions value/ | The next 2 numbers correspond to the min/max sliders that set how many Conditions are required to complete the objective. Note that if the minimum required Conditions is set to 0, there will be a chance that the Objective will be completed immediately upon starting the game, regardless of how many Conditions there actually are, and regardless of the maximum required Conditions value/ | ||
- | The remaining numbers correspond to Conditions. Similar to Results, the flagstring numbers correspond to the order of condition options displayed within the dropdown boxes. There is a difference from Results in that " | + | The remaining numbers correspond to Conditions. Similar to Results, the flagstring numbers correspond to the order of condition options displayed within the dropdown boxes. There is a difference from Results in that " |
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+ | Examples: | ||