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Information
How To Play
Guides
Flags
Objectives
Checks
FAQ
Glossary
Changelog
Community
Events
Community Races
How to Participate
Discord
Credits
Tools
Trackers
Emulators
API
DokuWiki
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Note on multiple Results at once: if all the Objectives have the same Condition and are thus fulfilled simultaneously, Objective A's Result will always occur first, then Objective B's Result, then C, D, E, etc.
Kefka’s Tower
Auto
The designated battle status condition will be set on all party members. Status effects will be applied at the start of battles, so some effects will time out naturally while others will be permanent for the battle (see the Algorithms FAQ section 2.7 for more details on timing). Note that wearing status protection equipment will prevent these from occurring (e.g. equipping Peace Ring or Ribbon will prevent Auto Berserk).
Random Auto Berserk Auto Condemned Auto Float Auto Haste Auto Image Auto Muddle Auto Mute Auto Reflect Auto Regen Auto Safe Auto Seizure Auto Shell Auto Sleep Auto Slow Auto Stop
Battle
Extra levels will be added to the designated class of enemies.
Random Add Enemy Levels Add Boss Levels Add Dragon Levels Add Final Levels
Enemy Levels will affect only “regular” monster levels. Boss Levels affect “normal” bosses only - they will not affect Dragons or the Final Bosses (3 tiers+final Kefka).
Command
A designated number of learnable skills/spells will be added or removed from all characters, or the duration of the Morph condition will be maxed out (normally, Morph duration is increased by earning MP after battles up to a max of 255).
Random Learn Blitzes Learn Dances Learn Lores Learn SwdTechs Learn Spells Forget Spells Max Morph Duration
Blitzes, Dances, Lores, and Spells learned will be random ones not currently learned. SwdTechs learned will always be in the normal vanilla order from level progression.
Spells “forgotten” will only pick from a global list of spells known. For example, say Celes knows Cure and Ice, and Terra knows Cure and Fire, and no one else has learned any spells. If an Objective is completed with a Result “Forget 2 Spells”, then the 2 forgotten spells will be either:
Item
The player will receive an item or set of items.
Stat
The designated stat will be increased or decreased for either all or one random character, within the range shown (between -99 and 99).
Random MagPwr All Speed All Stamina All Vigor All MagPwr Random Speed Random Stamina Random Vigor Random
Status
The designated status effect(s) will be applied to the current party. Can be canceled by scripted party heals.