This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
glossary [2022/02/15 07:44] franklin |
glossary [2022/02/15 07:45] (current) franklin |
||
---|---|---|---|
Line 5: | Line 5: | ||
**Calmness protection** - a way to dodge the death counter special that Sleep uses in Tier 3 of the final battle. Calmness is a physical instant death attack, not a magic-based instant death attack like many others in the game. Golem and Fenrir summons provide generally consistent party-wide defense against Calmness. Other abilities that improve the ability to dodge physical attacks also help. | **Calmness protection** - a way to dodge the death counter special that Sleep uses in Tier 3 of the final battle. Calmness is a physical instant death attack, not a magic-based instant death attack like many others in the game. Golem and Fenrir summons provide generally consistent party-wide defense against Calmness. Other abilities that improve the ability to dodge physical attacks also help. | ||
- | **Dead Check** - A check which does not directly provide progression. Examples include checks which reward an item or a character/ | + | **Dead Check** - A check which does not directly provide progression |
**Dev** - " | **Dev** - " | ||
Line 47: | Line 47: | ||
**Peeking** - Peeking a check refers to being able to see a reward NPC/ | **Peeking** - Peeking a check refers to being able to see a reward NPC/ | ||
- | **Rag** - the Ragnarok sword (usually) or Esper (more rarely) | + | **Rag** - the Ragnarok sword (usually) or Esper (occasionally) |
**RJD** - Reverse Joker Doom, a possible Slots outcome which instantly defeats all enemies in battle | **RJD** - Reverse Joker Doom, a possible Slots outcome which instantly defeats all enemies in battle |