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Final Fantasy VI Randomizer

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glossary [2022/02/15 07:33]
franklin
glossary [2022/02/15 07:45] (current)
franklin
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 **Calmness protection** - a way to dodge the death counter special that Sleep uses in Tier 3 of the final battle. Calmness is a physical instant death attack, not a magic-based instant death attack like many others in the game. Golem and Fenrir summons provide generally consistent party-wide defense against Calmness. Other abilities that improve the ability to dodge physical attacks also help. **Calmness protection** - a way to dodge the death counter special that Sleep uses in Tier 3 of the final battle. Calmness is a physical instant death attack, not a magic-based instant death attack like many others in the game. Golem and Fenrir summons provide generally consistent party-wide defense against Calmness. Other abilities that improve the ability to dodge physical attacks also help.
  
-**Dead Check** - A check which does not directly provide progression. Examples include checks which reward an item or a character/esper/dragon after the requirement has already been met.+**Dead Check** - A check which does not directly provide progression towards reaching final Kefka. Examples include checks which reward an Esper after a final Kefka objective Esper requirement has already been met.
  
 **Dev** - "development" version of something, usually in reference to a test version of Worlds Collide with potential new features and changes **Dev** - "development" version of something, usually in reference to a test version of Worlds Collide with potential new features and changes
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 **Draft** - A race format where players take turns choosing flags in multiple categories. For example, player 1 might pick harder enemy scaling, then player 2 might choose cheap shops. The drafting process is currently only supported on the Discord. [[https://docs.google.com/document/d/1M5QMSJEQzfmImXMmzF__owlAks4TdZCm2oMe2btJaPU/edit#|Read more about how the draft works here.]] **Draft** - A race format where players take turns choosing flags in multiple categories. For example, player 1 might pick harder enemy scaling, then player 2 might choose cheap shops. The drafting process is currently only supported on the Discord. [[https://docs.google.com/document/d/1M5QMSJEQzfmImXMmzF__owlAks4TdZCm2oMe2btJaPU/edit#|Read more about how the draft works here.]]
  
-**Dragoon/Dragoon build/Pogo** - a character with DragoonBoots/natural Jump, Dragon Horn, and a high tier lance/Fixed Dice.+**Dragoon/Dragoon build/Pogo stick** - a character with DragoonBoots/natural Jump, Dragon Horn, and a high tier lance/Fixed Dice.
  
 **Egg** - the Exp. Egg relic **Egg** - the Exp. Egg relic
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 **Fixed Encounter** or **Event Encounter** - An encounter which occurs at a specific tile/location or by interacting with an entity and cannot be avoided by wearing Moogle Charms. Some examples include: Opera House Rats, Burning House flames, Imperial Camp soldiers, Lete River and Serpent Trench encounters, IAF battles, and during the Floating Continent escape and Magitek Facility Mine Cart Ride. **Fixed Encounter** or **Event Encounter** - An encounter which occurs at a specific tile/location or by interacting with an entity and cannot be avoided by wearing Moogle Charms. Some examples include: Opera House Rats, Burning House flames, Imperial Camp soldiers, Lete River and Serpent Trench encounters, IAF battles, and during the Floating Continent escape and Magitek Facility Mine Cart Ride.
  
-**Go mode** - when a runner has acquired enough Espers, Characters, and Dragons to enter Kefka's Tower and reach the final bosses.+**Go mode** - when a racer has completed enough Conditions to reach Final Kefka
  
 **Infinite retort** - a glitch related to Retort (SwdTech 2), which results in Retort occurring unexpectedly in battle. **Infinite retort** - a glitch related to Retort (SwdTech 2), which results in Retort occurring unexpectedly in battle.
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 **Moogle Charm** - A relic which prevents random encounters when worn by any character in the active party. [[flags:items|Flags]] optionally allow for starting with Moogle Charms and letting every character equip them. **Moogle Charm** - A relic which prevents random encounters when worn by any character in the active party. [[flags:items|Flags]] optionally allow for starting with Moogle Charms and letting every character equip them.
 +
 +**ND/N&D** - the Normalize and Distort flag
 +
 +**NFP** - the former No Free Progression flag, now known as "No Free Characters/Espers"
  
 **Open vs Gated** - Open World vs Character Gating, two gameplay modes. Open World allows access to all checks immediately, and Character Gating requires finding characters to unlock more checks. **Open vs Gated** - Open World vs Character Gating, two gameplay modes. Open World allows access to all checks immediately, and Character Gating requires finding characters to unlock more checks.
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 **Peeking** - Peeking a check refers to being able to see a reward NPC/Magicite before completing the entirety of a check. Players can use this information to determine whether they want to fully complete a check or leave and try something else. **Peeking** - Peeking a check refers to being able to see a reward NPC/Magicite before completing the entirety of a check. Players can use this information to determine whether they want to fully complete a check or leave and try something else.
  
-**Rag** - the Ragnarok sword (usually) or Esper (more rarely)+**Rag** - the Ragnarok sword (usually) or Esper (occasionally) 
 + 
 +**RJD** - Reverse Joker Doom, a possible Slots outcome which instantly defeats all enemies in battle
  
 **RNG** - Random Number Generation. Refers to something that is/was decided at random. **RNG** - Random Number Generation. Refers to something that is/was decided at random.