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glossary [2022/02/15 07:33] franklin |
glossary [2022/02/15 07:45] (current) franklin |
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**Calmness protection** - a way to dodge the death counter special that Sleep uses in Tier 3 of the final battle. Calmness is a physical instant death attack, not a magic-based instant death attack like many others in the game. Golem and Fenrir summons provide generally consistent party-wide defense against Calmness. Other abilities that improve the ability to dodge physical attacks also help. | **Calmness protection** - a way to dodge the death counter special that Sleep uses in Tier 3 of the final battle. Calmness is a physical instant death attack, not a magic-based instant death attack like many others in the game. Golem and Fenrir summons provide generally consistent party-wide defense against Calmness. Other abilities that improve the ability to dodge physical attacks also help. | ||
- | **Dead Check** - A check which does not directly provide progression. Examples include checks which reward an item or a character/ | + | **Dead Check** - A check which does not directly provide progression |
**Dev** - " | **Dev** - " | ||
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**Draft** - A race format where players take turns choosing flags in multiple categories. For example, player 1 might pick harder enemy scaling, then player 2 might choose cheap shops. The drafting process is currently only supported on the Discord. [[https:// | **Draft** - A race format where players take turns choosing flags in multiple categories. For example, player 1 might pick harder enemy scaling, then player 2 might choose cheap shops. The drafting process is currently only supported on the Discord. [[https:// | ||
- | **Dragoon/ | + | **Dragoon/ |
**Egg** - the Exp. Egg relic | **Egg** - the Exp. Egg relic | ||
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**Fixed Encounter** or **Event Encounter** - An encounter which occurs at a specific tile/ | **Fixed Encounter** or **Event Encounter** - An encounter which occurs at a specific tile/ | ||
- | **Go mode** - when a runner | + | **Go mode** - when a racer has completed |
**Infinite retort** - a glitch related to Retort (SwdTech 2), which results in Retort occurring unexpectedly in battle. | **Infinite retort** - a glitch related to Retort (SwdTech 2), which results in Retort occurring unexpectedly in battle. | ||
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**Moogle Charm** - A relic which prevents random encounters when worn by any character in the active party. [[flags: | **Moogle Charm** - A relic which prevents random encounters when worn by any character in the active party. [[flags: | ||
+ | |||
+ | **ND/ | ||
+ | |||
+ | **NFP** - the former No Free Progression flag, now known as "No Free Characters/ | ||
**Open vs Gated** - Open World vs Character Gating, two gameplay modes. Open World allows access to all checks immediately, | **Open vs Gated** - Open World vs Character Gating, two gameplay modes. Open World allows access to all checks immediately, | ||
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**Peeking** - Peeking a check refers to being able to see a reward NPC/ | **Peeking** - Peeking a check refers to being able to see a reward NPC/ | ||
- | **Rag** - the Ragnarok sword (usually) or Esper (more rarely) | + | **Rag** - the Ragnarok sword (usually) or Esper (occasionally) |
+ | |||
+ | **RJD** - Reverse Joker Doom, a possible Slots outcome which instantly defeats all enemies in battle | ||
**RNG** - Random Number Generation. Refers to something that is/was decided at random. | **RNG** - Random Number Generation. Refers to something that is/was decided at random. |