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Final Fantasy VI Randomizer

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flags:yremove [2022/09/28 18:19]
franklin
flags:yremove [2022/10/11 09:10]
franklin
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 Potential soft locks or other unrecoverable checks: Potential soft locks or other unrecoverable checks:
   * Imperial Camp: remove the Kefka NPC during the chase sequence, or remove the check reward NPC during the 3 battle sequence.   * Imperial Camp: remove the Kefka NPC during the chase sequence, or remove the check reward NPC during the 3 battle sequence.
-  * Collapsing House: in character gating mode, remove the NPC that normally blocks the way into the collapsing house (if you have recruited Sabin you won't be able to do this). You can acquire the chests and fight the 2 MIABs. Note that walking on the doorway tile into the house will start the timer, if event timers are enabled. The kid NPC won't be in the house if the Tzen sequence outside didn't happen, so you will need to either start another timer (e.g. Opera House) or find another way to get rid of the timer, otherwise you will game over.+  * Collapsing House: in character gating mode, remove the NPC that normally blocks the way into the collapsing house (if you have recruited Sabin you won't be able to do this). You can acquire the chests and fight the 2 MIABs. Note that walking on the doorway tile into the house will start the timer, if event timers are enabled. The kid NPC won't be in the house if the Tzen sequence outside didn't happen, so you will need to either start another timer (e.g. Opera House) or find another way to get rid of the timer, otherwise you will game over. If you hit A while facing where the kid NPC would be, the game will freeze.
   * Phantom Train: remove the ghost NPC that you need to fight to exit the third train car.   * Phantom Train: remove the ghost NPC that you need to fight to exit the third train car.
   * Magitek Factory: remove Cid before the mine cart ride, leaving you stuck in the save point room.   * Magitek Factory: remove Cid before the mine cart ride, leaving you stuck in the save point room.