Worlds Collide Wiki

Final Fantasy VI Randomizer

User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
flags:party [2021/07/28 16:40]
franklin formatting standardization
flags:party [2022/02/23 07:14] (current)
atmatek
Line 21: Line 21:
  
 <wrap flag_group>Character Stats</wrap> **(-csrp)**\\ <wrap flag_group>Character Stats</wrap> **(-csrp)**\\
-Character stats set to random percent of original value within given range using a uniform distribution. Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.+Character stats set to random percent of original value within given range using a uniform distribution. There is a different random percentage for each individual stat, so a 10% increase to Vigor does not mean every other stat is increased 10%. 
 + 
 +Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.
  
 \\ \\
Line 52: Line 54:
 Lores initially known are not modified (Aqua Rake, Revenge, Stone). Lores initially known are not modified (Aqua Rake, Revenge, Stone).
  
-<wrap flag_group>Random</wrap> **(-slr)**\\+**Random (-slr)**\\
 The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution. The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution.
  
Line 60: Line 62:
 Lore MP costs are not modified. Lore MP costs are not modified.
  
-<wrap flag_group>Shuffle</wrap> **(-lmps)**\\+**Shuffle (-lmps)**\\
 Original lore MP costs are unmodified but randomly assigned to lores. Original lore MP costs are unmodified but randomly assigned to lores.
  
-<wrap flag_group>Random Value</wrap> **(-lmprv)**\\+**Random Value (-lmprv)**\\
 Lore MP costs set to random value within given range using a uniform distribution. Lore MP costs set to random value within given range using a uniform distribution.
  
-<wrap flag_group>Random Percent</wrap> **(-lmprp)**\\+**Random Percent (-lmprp)**\\
 Lore MP costs set to random percent of original value within given range using a uniform distribution. Lore MP costs set to random percent of original value within given range using a uniform distribution.
  
Line 81: Line 83:
 Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite). Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite).
  
-<wrap flag_group>Random</wrap> **(-srr)**\\+**Random (-srr)**\\
 The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution.  The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution. 
  
Line 108: Line 110:
 <wrap flag_group>Everyone Learns</wrap> **(-del)**\\ <wrap flag_group>Everyone Learns</wrap> **(-del)**\\
 If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party. If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party.
 +
 +\\
 +===== Steal =====
 +----
 +
 +<wrap flag_group>Chances</wrap>\\
 +
 +**Original**\\
 +Steal rates unmodified.
 +
 +**Higher (-sch)**\\
 +Increases the chance of stealing from same-level targets from 50% to 90% and increases the chances of stealing a rare item from 1/8 to 3/8
 +
 +**Always (-sca)**\\
 +Increases the chance of stealing to 100% for any target with an item available to steal and increases the chances of stealing a rare item from 1/8 to 3/8
  
 \\ \\
Line 114: Line 131:
  
 <wrap flag_group>Commands</wrap> **(-com)**\\ <wrap flag_group>Commands</wrap> **(-com)**\\
-Allows for modifying character commands. "Random" and "Random Unique" choose commands using a uniform distribution. "Random Unique" only selects commands not already assigned or randomly chosen (they will only be on one character). Both options exclude: Fight, Item, Magic, Revert, Leap, Mimic, Row, Def, MagiTek, None.+Allows for modifying character commands. "Random" and "Random Unique" choose commands using a uniform distribution. "Random Unique" only selects commands not already assigned or randomly chosen (they will only be on one character). Both options exclude: Fight, Item, Magic, Revert, Leap, Mimic, Row, Def, None.
  
 <wrap flag_group>Shuffle Commands</wrap> **(-scc)**\\ <wrap flag_group>Shuffle Commands</wrap> **(-scc)**\\
Line 121: Line 138:
 <wrap flag_group>Random Exclude</wrap> **(-rec1, -rec2, ..., -rec5)**\\ <wrap flag_group>Random Exclude</wrap> **(-rec1, -rec2, ..., -rec5)**\\
 Excludes the selected commands from being chosen by "Random" and "Random Unique". Excludes the selected commands from being chosen by "Random" and "Random Unique".
-