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Both sides previous revision Previous revision Next revision | Previous revision | ||
flags:party [2021/07/28 16:40] franklin formatting standardization |
flags:party [2022/02/23 07:14] (current) atmatek |
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<wrap flag_group> | <wrap flag_group> | ||
- | Character stats set to random percent of original value within given range using a uniform distribution. Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block. | + | Character stats set to random percent of original value within given range using a uniform distribution. |
+ | |||
+ | Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block. | ||
\\ | \\ | ||
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Lores initially known are not modified (Aqua Rake, Revenge, Stone). | Lores initially known are not modified (Aqua Rake, Revenge, Stone). | ||
- | <wrap flag_group> | + | **Random |
The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution. | The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution. | ||
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Lore MP costs are not modified. | Lore MP costs are not modified. | ||
- | <wrap flag_group> | + | **Shuffle |
Original lore MP costs are unmodified but randomly assigned to lores. | Original lore MP costs are unmodified but randomly assigned to lores. | ||
- | <wrap flag_group> | + | **Random Value (-lmprv)**\\ |
Lore MP costs set to random value within given range using a uniform distribution. | Lore MP costs set to random value within given range using a uniform distribution. | ||
- | <wrap flag_group> | + | **Random Percent |
Lore MP costs set to random percent of original value within given range using a uniform distribution. | Lore MP costs set to random percent of original value within given range using a uniform distribution. | ||
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Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite). | Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite). | ||
- | <wrap flag_group> | + | **Random |
The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution. | The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution. | ||
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<wrap flag_group> | <wrap flag_group> | ||
If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party. | If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party. | ||
+ | |||
+ | \\ | ||
+ | ===== Steal ===== | ||
+ | ---- | ||
+ | |||
+ | <wrap flag_group> | ||
+ | |||
+ | **Original**\\ | ||
+ | Steal rates unmodified. | ||
+ | |||
+ | **Higher (-sch)**\\ | ||
+ | Increases the chance of stealing from same-level targets from 50% to 90% and increases the chances of stealing a rare item from 1/8 to 3/8 | ||
+ | |||
+ | **Always (-sca)**\\ | ||
+ | Increases the chance of stealing to 100% for any target with an item available to steal and increases the chances of stealing a rare item from 1/8 to 3/8 | ||
\\ | \\ | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | Allows for modifying character commands. " | + | Allows for modifying character commands. " |
<wrap flag_group> | <wrap flag_group> | ||
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<wrap flag_group> | <wrap flag_group> | ||
Excludes the selected commands from being chosen by " | Excludes the selected commands from being chosen by " | ||
- |