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Final Fantasy VI Randomizer

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flags:party [2020/11/16 08:29]
127.0.0.1 external edit
flags:party [2022/02/23 07:14] (current)
atmatek
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 <wrap flag_group>Equipable Umaro</wrap> **(-eu)**\\ <wrap flag_group>Equipable Umaro</wrap> **(-eu)**\\
 If enabled, players may change Umaro's equipment. If enabled, players may change Umaro's equipment.
 +
 +<wrap flag_group>Character Stats</wrap> **(-csrp)**\\
 +Character stats set to random percent of original value within given range using a uniform distribution. There is a different random percentage for each individual stat, so a 10% increase to Vigor does not mean every other stat is increased 10%.
 +
 +Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.
  
 \\ \\
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 **Random (-slr)**\\ **Random (-slr)**\\
-The number of lores initially known is randomly selected using a normal distribution with min = 1, max = 5. After, the initial lores are randomly selected using a uniform distribution+The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution.
- +
-**All (-sla)**\\ +
-All lores are initially known. +
- +
-**None (-sln)**\\ +
-No lores are initially known.+
  
 <wrap flag_group>MP</wrap>\\ <wrap flag_group>MP</wrap>\\
Line 66: Line 65:
 Original lore MP costs are unmodified but randomly assigned to lores. Original lore MP costs are unmodified but randomly assigned to lores.
  
-**Random (-lmpr)**\\ +**Random Value (-lmprv)**\\ 
-Lore MP costs are randomly selected using a uniform distribution with min = 1, max = 99.+Lore MP costs set to random value within given range using a uniform distribution.
  
-**Random Distortion (-lmprd)**\\ +**Random Percent (-lmprp)**\\ 
-Lore MP costs are randomly selected using a uniform distribution within 25% of the original value, min = 0, max = 255. +Lore MP costs set to random percent of original value within given range using a uniform distribution.
- +
-**Zero (-lmpz)**\\ +
-Lore MP costs are set to zero.+
  
 <wrap flag_group>Everyone Learns</wrap> **(-lel)**\\ <wrap flag_group>Everyone Learns</wrap> **(-lel)**\\
Line 88: Line 84:
  
 **Random (-srr)**\\ **Random (-srr)**\\
-The number of rages initially known is randomly selected using a normal distribution with min = 3, max = 15. After, the initial rages are randomly selected using a uniform distribution.  +The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution. 
- +
-**All (-sra)**\\ +
-All rages are initially known. +
- +
-**None (-srn)**\\ +
-No rages are initially known.+
  
 <wrap flag_group>No Leap</wrap> **(-rnl)**\\ <wrap flag_group>No Leap</wrap> **(-rnl)**\\
Line 106: Line 96:
 ---- ----
  
-<wrap flag_group>Start Dances</wrap>\\ +<wrap flag_group>Start Dances</wrap> **(-sdr)**\\ 
- +The number of dances initially known is randomly selected within the given range using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution.
-**None**\\ +
-No dances initially known. +
- +
-**Random (-sdr)**\\ +
-The number of dances initially known is randomly selected using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution+
- +
-**All (-sda)**\\ +
-All dances are initially known.+
  
 <wrap flag_group>Shuffle Abilities</wrap> **(-das)**\\ <wrap flag_group>Shuffle Abilities</wrap> **(-das)**\\
 Abilities used by dances are randomly assigned to dances using a uniform distribution. Abilities used by dances are randomly assigned to dances using a uniform distribution.
 +
 +<wrap flag_group>Display Abilities</wrap> **(-dda)**\\
 +If enabled, abilities used by dances will be shown in the dance menu.
 +
 +<wrap flag_group>No Stumble</wrap> **(-dns)**\\
 +If enabled, dancing in a different terrain than the chosen dance will never stumble.
  
 <wrap flag_group>Everyone Learns</wrap> **(-del)**\\ <wrap flag_group>Everyone Learns</wrap> **(-del)**\\
 If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party. If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party.
 +
 +\\
 +===== Steal =====
 +----
 +
 +<wrap flag_group>Chances</wrap>\\
 +
 +**Original**\\
 +Steal rates unmodified.
 +
 +**Higher (-sch)**\\
 +Increases the chance of stealing from same-level targets from 50% to 90% and increases the chances of stealing a rare item from 1/8 to 3/8
 +
 +**Always (-sca)**\\
 +Increases the chance of stealing to 100% for any target with an item available to steal and increases the chances of stealing a rare item from 1/8 to 3/8
  
 \\ \\
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 <wrap flag_group>Commands</wrap> **(-com)**\\ <wrap flag_group>Commands</wrap> **(-com)**\\
-Allows for modifying character commands. "Random" and "Random Unique" choose commands using a uniform distribution. "Random Unique" only selects commands not already assigned or randomly chosen (they will only be on one character). Both options exclude: Fight, Item, Magic, Revert, Leap, Mimic, Row, Def, MagiTek, None.+Allows for modifying character commands. "Random" and "Random Unique" choose commands using a uniform distribution. "Random Unique" only selects commands not already assigned or randomly chosen (they will only be on one character). Both options exclude: Fight, Item, Magic, Revert, Leap, Mimic, Row, Def, None.
  
 <wrap flag_group>Shuffle Commands</wrap> **(-scc)**\\ <wrap flag_group>Shuffle Commands</wrap> **(-scc)**\\