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flags:party [2020/11/16 08:29] 127.0.0.1 external edit |
flags:party [2022/02/23 07:14] (current) atmatek |
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<wrap flag_group> | <wrap flag_group> | ||
If enabled, players may change Umaro' | If enabled, players may change Umaro' | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Character stats set to random percent of original value within given range using a uniform distribution. There is a different random percentage for each individual stat, so a 10% increase to Vigor does not mean every other stat is increased 10%. | ||
+ | |||
+ | Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block. | ||
\\ | \\ | ||
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**Random (-slr)**\\ | **Random (-slr)**\\ | ||
- | The number of lores initially known is randomly selected using a normal | + | The number of lores initially known is randomly selected |
- | + | ||
- | **All (-sla)**\\ | + | |
- | All lores are initially known. | + | |
- | + | ||
- | **None (-sln)**\\ | + | |
- | No lores are initially known. | + | |
<wrap flag_group> | <wrap flag_group> | ||
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Original lore MP costs are unmodified but randomly assigned to lores. | Original lore MP costs are unmodified but randomly assigned to lores. | ||
- | **Random (-lmpr)**\\ | + | **Random |
- | Lore MP costs are randomly selected | + | Lore MP costs set to random value within given range using a uniform distribution. |
- | **Random | + | **Random |
- | Lore MP costs are randomly selected | + | Lore MP costs set to random percent of original value within given range using a uniform distribution. |
- | + | ||
- | **Zero (-lmpz)**\\ | + | |
- | Lore MP costs are set to zero. | + | |
<wrap flag_group> | <wrap flag_group> | ||
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**Random (-srr)**\\ | **Random (-srr)**\\ | ||
- | The number of rages initially known is randomly selected using a normal | + | The number of rages initially known is randomly selected |
- | + | ||
- | **All (-sra)**\\ | + | |
- | All rages are initially known. | + | |
- | + | ||
- | **None (-srn)**\\ | + | |
- | No rages are initially known. | + | |
<wrap flag_group> | <wrap flag_group> | ||
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---- | ---- | ||
- | <wrap flag_group> | + | <wrap flag_group> |
- | + | The number of dances initially known is randomly selected | |
- | **None**\\ | + | |
- | No dances initially known. | + | |
- | + | ||
- | **Random | + | |
- | The number of dances initially known is randomly selected using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution. | + | |
- | + | ||
- | **All (-sda)**\\ | + | |
- | All dances are initially known. | + | |
<wrap flag_group> | <wrap flag_group> | ||
Abilities used by dances are randomly assigned to dances using a uniform distribution. | Abilities used by dances are randomly assigned to dances using a uniform distribution. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | If enabled, abilities used by dances will be shown in the dance menu. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | If enabled, dancing in a different terrain than the chosen dance will never stumble. | ||
<wrap flag_group> | <wrap flag_group> | ||
If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party. | If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party. | ||
+ | |||
+ | \\ | ||
+ | ===== Steal ===== | ||
+ | ---- | ||
+ | |||
+ | <wrap flag_group> | ||
+ | |||
+ | **Original**\\ | ||
+ | Steal rates unmodified. | ||
+ | |||
+ | **Higher (-sch)**\\ | ||
+ | Increases the chance of stealing from same-level targets from 50% to 90% and increases the chances of stealing a rare item from 1/8 to 3/8 | ||
+ | |||
+ | **Always (-sca)**\\ | ||
+ | Increases the chance of stealing to 100% for any target with an item available to steal and increases the chances of stealing a rare item from 1/8 to 3/8 | ||
\\ | \\ | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | Allows for modifying character commands. " | + | Allows for modifying character commands. " |
<wrap flag_group> | <wrap flag_group> |