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Final Fantasy VI Randomizer

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flags:party [2021/07/28 16:40]
franklin formatting standardization
flags:party [2021/08/03 05:53]
franklin
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 <wrap flag_group>Character Stats</wrap> **(-csrp)**\\ <wrap flag_group>Character Stats</wrap> **(-csrp)**\\
-Character stats set to random percent of original value within given range using a uniform distribution. Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.+Character stats set to random percent of original value within given range using a uniform distribution. There is a different random percentage for each individual stat, so a 10% increase to Vigor does not mean every other stat is increased 10%. 
 + 
 +Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.
  
 \\ \\
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 Lores initially known are not modified (Aqua Rake, Revenge, Stone). Lores initially known are not modified (Aqua Rake, Revenge, Stone).
  
-<wrap flag_group>Random</wrap> **(-slr)**\\+**Random (-slr)**\\
 The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution. The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution.
  
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 Lore MP costs are not modified. Lore MP costs are not modified.
  
-<wrap flag_group>Shuffle</wrap> **(-lmps)**\\+**Shuffle (-lmps)**\\
 Original lore MP costs are unmodified but randomly assigned to lores. Original lore MP costs are unmodified but randomly assigned to lores.
  
-<wrap flag_group>Random Value</wrap> **(-lmprv)**\\+**Random Value (-lmprv)**\\
 Lore MP costs set to random value within given range using a uniform distribution. Lore MP costs set to random value within given range using a uniform distribution.
  
-<wrap flag_group>Random Percent</wrap> **(-lmprp)**\\+**Random Percent (-lmprp)**\\
 Lore MP costs set to random percent of original value within given range using a uniform distribution. Lore MP costs set to random percent of original value within given range using a uniform distribution.
  
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 Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite). Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite).
  
-<wrap flag_group>Random</wrap> **(-srr)**\\+**Random (-srr)**\\
 The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution.  The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution. 
  
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 <wrap flag_group>Random Exclude</wrap> **(-rec1, -rec2, ..., -rec5)**\\ <wrap flag_group>Random Exclude</wrap> **(-rec1, -rec2, ..., -rec5)**\\
 Excludes the selected commands from being chosen by "Random" and "Random Unique". Excludes the selected commands from being chosen by "Random" and "Random Unique".
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