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Final Fantasy VI Randomizer

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flags:other [2022/01/22 05:10]
franklin
flags:other [2022/09/26 16:04] (current)
franklin
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 <wrap flag_group>No Exp. Eggs</wrap> **(-nee)**\\ <wrap flag_group>No Exp. Eggs</wrap> **(-nee)**\\
-If enabled, Exp. Eggs will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from Objectives.+If enabled, Exp. Eggs will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from completing Objectives.
  
 <wrap flag_group>No Illuminas</wrap> **(-nil)**\\ <wrap flag_group>No Illuminas</wrap> **(-nil)**\\
-If enabled, Illuminas will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from Objectives.+If enabled, Illuminas will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from completing Objectives.
  
 <wrap flag_group>No Free Paladin Shields</wrap> **(-nfps)**\\ <wrap flag_group>No Free Paladin Shields</wrap> **(-nfps)**\\
Line 176: Line 176:
 ** Vanish/X-Zone (-yxyz)**\\ ** Vanish/X-Zone (-yxyz)**\\
  
-NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause soft locks and game logic breaks.+NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]].
  
 ** Sketch (-ysketch)**\\ ** Sketch (-ysketch)**\\
Line 188: Line 188:
 ** Remove (-yremove)**\\ ** Remove (-yremove)**\\
  
-NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause soft locks and game logic breaks.+NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]]. 
 + 
 +<wrap flag_group>Remove Flashes</wrap>\\ 
 +Remove light flashes from event and battle animations. Recommended for people with sensitivity to lights or strobing effects. 
 + 
 +** None**\\ 
 +Flash animations not changed. 
 + 
 +** Worst (-frw)**\\ 
 +Removes the worst flashes from animations. Ex: Learning Bum Rush, Bum Rush, Quadra Slam/Slice, Flash, etc. 
 + 
 +** Morst (-frm)**\\ 
 +Removes most flashes from animations. Includes Kefka Death