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Final Fantasy VI Randomizer

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flags:other [2022/01/20 16:53]
franklin [Challenges]
flags:other [2022/09/26 16:04] (current)
franklin
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 <wrap flag_group>No Exp. Eggs</wrap> **(-nee)**\\ <wrap flag_group>No Exp. Eggs</wrap> **(-nee)**\\
-If enabled, Exp. Eggs will not be obtainable through any means.+If enabled, Exp. Eggs will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from completing Objectives.
  
 <wrap flag_group>No Illuminas</wrap> **(-nil)**\\ <wrap flag_group>No Illuminas</wrap> **(-nil)**\\
-If enabled, Illuminas will not be obtainable through any means.+If enabled, Illuminas will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from completing Objectives.
  
 <wrap flag_group>No Free Paladin Shields</wrap> **(-nfps)**\\ <wrap flag_group>No Free Paladin Shields</wrap> **(-nfps)**\\
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 If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings. If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings.
  
-<wrap flag_group>No Free Progression</wrap> **(-nfp)**\\ +<wrap flag_group>No Free Characters/Espers</wrap> **(-nfce)**\\ 
-If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father's House, Kohlingen Inn, Narshe Weapon Shop, South Figaro Basement, Tzen Thief.+If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father's House, Kohlingen Inn, Narshe Weapon Shop, Sealed Gate, South Figaro Basement.
  
 <wrap flag_group>Hide Requirements</wrap> **(-kthr)**\\ <wrap flag_group>Hide Requirements</wrap> **(-kthr)**\\
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 ** Vanish/X-Zone (-yxyz)**\\ ** Vanish/X-Zone (-yxyz)**\\
  
-NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause soft locks and game logic breaks.+NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]].
  
 ** Sketch (-ysketch)**\\ ** Sketch (-ysketch)**\\
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 ** Remove (-yremove)**\\ ** Remove (-yremove)**\\
  
-NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause soft locks and game logic breaks.+NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]]. 
 + 
 +<wrap flag_group>Remove Flashes</wrap>\\ 
 +Remove light flashes from event and battle animations. Recommended for people with sensitivity to lights or strobing effects. 
 + 
 +** None**\\ 
 +Flash animations not changed. 
 + 
 +** Worst (-frw)**\\ 
 +Removes the worst flashes from animations. Ex: Learning Bum Rush, Bum Rush, Quadra Slam/Slice, Flash, etc. 
 + 
 +** Morst (-frm)**\\ 
 +Removes most flashes from animations. Includes Kefka Death