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Both sides previous revision Previous revision Next revision | Previous revision | ||
flags:other [2021/12/30 22:54] franklin |
flags:other [2022/09/26 16:04] (current) franklin |
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Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right. | Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Exp. Eggs will not appear in coliseum. If Original/ | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Illuminas will not appear in coliseum. If Original/ | ||
===== Auction House ===== | ===== Auction House ===== | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, Exp. Eggs will not be obtainable through | + | If enabled, Exp. Eggs will not be obtainable through |
<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, Illuminas will not be obtainable through | + | If enabled, Illuminas will not be obtainable through |
<wrap flag_group> | <wrap flag_group> | ||
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If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings. | If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings. | ||
- | <wrap flag_group> | + | <wrap flag_group> |
- | If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father' | + | If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father' |
<wrap flag_group> | <wrap flag_group> | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, Life spells cannot be learned. Fenix Downs unavailable | + | If enabled, Life spells cannot be learned. Fenix Downs unavailable except from starting items. Buckets/ |
===== Bug Fixes ===== | ===== Bug Fixes ===== | ||
---- | ---- | ||
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<wrap flag_group> | <wrap flag_group> | ||
If enabled, the game's RNG table will be randomized. | If enabled, the game's RNG table will be randomized. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Randomize clock' | ||
<wrap flag_group> | <wrap flag_group> | ||
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** Vanish/ | ** Vanish/ | ||
- | NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause soft locks and game logic breaks. | + | NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]]. |
** Sketch (-ysketch)**\\ | ** Sketch (-ysketch)**\\ | ||
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** Remove (-yremove)**\\ | ** Remove (-yremove)**\\ | ||
- | NPCs will disappear. This has the same result as Y NPC Vanish/ | + | NPCs will disappear. This has the same result as Y NPC Vanish/ |
+ | |||
+ | <wrap flag_group> | ||
+ | Remove light flashes from event and battle animations. Recommended for people with sensitivity to lights or strobing effects. | ||
+ | |||
+ | ** None**\\ | ||
+ | Flash animations not changed. | ||
+ | |||
+ | ** Worst (-frw)**\\ | ||
+ | Removes the worst flashes from animations. Ex: Learning Bum Rush, Bum Rush, Quadra Slam/Slice, Flash, etc. | ||
+ | |||
+ | ** Morst (-frm)**\\ | ||
+ | Removes most flashes from animations. Includes Kefka Death |