Worlds Collide Wiki

Final Fantasy VI Randomizer

User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
flags:other [2021/12/30 22:54]
franklin
flags:other [2022/09/26 16:04] (current)
franklin
Line 36: Line 36:
 <wrap flag_group>Rewards Menu</wrap> **(-crm)**\\ <wrap flag_group>Rewards Menu</wrap> **(-crm)**\\
 Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right. Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right.
 +
 +<wrap flag_group>No Exp. Eggs</wrap> **(-cnee)**\\
 +Exp. Eggs will not appear in coliseum. If Original/Shuffle Coliseum rewards  are on, the Exp. Egg will be replaced with a random item.
 +
 +<wrap flag_group>No Illuminas</wrap> **(-cnil)**\\
 +Illuminas will not appear in coliseum. If Original/Shuffle Coliseum rewards  are on, the Illumina will be replaced with a random item.
  
 ===== Auction House ===== ===== Auction House =====
Line 56: Line 62:
  
 <wrap flag_group>No Exp. Eggs</wrap> **(-nee)**\\ <wrap flag_group>No Exp. Eggs</wrap> **(-nee)**\\
-If enabled, Exp. Eggs will not be obtainable through any means.+If enabled, Exp. Eggs will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from completing Objectives.
  
 <wrap flag_group>No Illuminas</wrap> **(-nil)**\\ <wrap flag_group>No Illuminas</wrap> **(-nil)**\\
-If enabled, Illuminas will not be obtainable through any means.+If enabled, Illuminas will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from completing Objectives.
  
 <wrap flag_group>No Free Paladin Shields</wrap> **(-nfps)**\\ <wrap flag_group>No Free Paladin Shields</wrap> **(-nfps)**\\
Line 67: Line 73:
 If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings. If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings.
  
-<wrap flag_group>No Free Progression</wrap> **(-nfp)**\\ +<wrap flag_group>No Free Characters/Espers</wrap> **(-nfce)**\\ 
-If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father's House, Kohlingen Inn, Narshe Weapon Shop, South Figaro Basement, Tzen Thief.+If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father's House, Kohlingen Inn, Narshe Weapon Shop, Sealed Gate, South Figaro Basement.
  
 <wrap flag_group>Hide Requirements</wrap> **(-kthr)**\\ <wrap flag_group>Hide Requirements</wrap> **(-kthr)**\\
Line 74: Line 80:
  
 <wrap flag_group>Permadeath</wrap> **(-pd)**\\ <wrap flag_group>Permadeath</wrap> **(-pd)**\\
-If enabled, Life spells cannot be learned. Fenix Downs unavailable (except from starting items). Buckets/inns/tents/events do not revive characters. Phoenix casts Life 3 on party instead of Life.+If enabled, Life spells cannot be learned. Fenix Downs unavailable except from starting items. Buckets/inns/tents/events do not revive characters. Phoenix casts Life 3 on party instead of Life. Drop/steal tables for monsters that originally have Fenix Down now have one of the following items instead: Tonic, Potion, Tincture, Antidote, Echo Screen, Eyedrop, Green Cherry, Revivify, Soft, Ether, Sleeping Bag, Tent, Remedy, Dried Meat. 
 ===== Bug Fixes ===== ===== Bug Fixes =====
 ---- ----
Line 110: Line 117:
 <wrap flag_group>Random RNG</wrap> **(-rr)**\\ <wrap flag_group>Random RNG</wrap> **(-rr)**\\
 If enabled, the game's RNG table will be randomized. If enabled, the game's RNG table will be randomized.
 +
 +<wrap flag_group>Random Clock</wrap> **(-rc)**\\
 +Randomize clock's correct time and NPC clues in Zozo. Clues are placed so that talking to 9 specific NPCs and examining another clock in Zozo WoB will provide enough information to solve the clock puzzle without needing to guess at any value.
  
 <wrap flag_group>Scan All</wrap> **(-scan)**\\ <wrap flag_group>Scan All</wrap> **(-scan)**\\
Line 166: Line 176:
 ** Vanish/X-Zone (-yxyz)**\\ ** Vanish/X-Zone (-yxyz)**\\
  
-NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause soft locks and game logic breaks.+NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]].
  
 ** Sketch (-ysketch)**\\ ** Sketch (-ysketch)**\\
Line 178: Line 188:
 ** Remove (-yremove)**\\ ** Remove (-yremove)**\\
  
-NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause soft locks and game logic breaks.+NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]]. 
 + 
 +<wrap flag_group>Remove Flashes</wrap>\\ 
 +Remove light flashes from event and battle animations. Recommended for people with sensitivity to lights or strobing effects. 
 + 
 +** None**\\ 
 +Flash animations not changed. 
 + 
 +** Worst (-frw)**\\ 
 +Removes the worst flashes from animations. Ex: Learning Bum Rush, Bum Rush, Quadra Slam/Slice, Flash, etc. 
 + 
 +** Morst (-frm)**\\ 
 +Removes most flashes from animations. Includes Kefka Death