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Coliseum opponents are unmodified.
Original coliseum opponents are assigned to random item wagers using a uniform distribution.
Coliseum opponents for each item wager selected at random using a uniform distribution.
Coliseum rewards are unmodified.
Original rewards are assigned to random item wagers using a uniform distribution.
Coliseum rewards for each item wager selected at random using a uniform distribution.
Original coliseum rewards visible unmodified.
Random number of rewards within given range selected using a uniform distribution. Rewards not chosen will display as question marks.
Rewards Menu (-crm)
Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right.
Randomize Items (-ari)
If enabled, Cherub Down, Cure Ring, Hero Ring, and Zephyr Cape are replaced by an item selected at random using a uniform distribution. Otherwise, the items will not be modified.
No Chocobo/Airship (-anca)
If enabled, the unpurchasable talking chocobo and 1/1200 airship will not be offered for sale and items/espers will have an increased chance of appearing. Otherwise, they will be offered and remain unpurchasable and items/espers will have their original odds of appearing.
Door Esper Hint (-adeh)
If enabled, the NPC inside the Auction House at the door will indicate if espers remain available for purchase. Otherwise, the NPC's dialog will not be modified.
No Moogle Charms (-nmc)
If enabled, Moogle Charms will not be obtainable through any means other than the Start Moogle Charms option. Otherwise, Moogle Charms may be found depending on other settings.
No Exp. Eggs (-nee)
If enabled, Exp. Eggs will not be obtainable through any means.
No Illuminas (-nil)
If enabled, Illuminas will not be obtainable through any means.
No Free Paladin Shields (-nfps)
If enabled, the Paladin Shield may only be obtained by uncursing the shield received in WOR Narshe. Otherwise, Paladin Shields and Cursed Shields may be found depending on other settings.
No Ultima (-nu)
If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings.
No Free Progression (-nfp)
If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father's House, Kohlingen Inn, Narshe Weapon Shop, South Figaro Basement, Tzen Thief.
Hide Requirements (-kthr)
If enabled, requirements will not be displayed anywhere in-game.
If enabled, Life spells cannot be learned. Fenix Downs unavailable (except from starting items). Buckets/inns/tents/events do not revive characters. Phoenix casts Life 3 on party instead of Life.
If enabled, fixes a bug with the Sketch command which may cause various effects such as graphics glitches, freezes, or data corruption. Otherwise, the sketch bug will remain possible.
If enabled, fixes a bug causing the magic evasion stat to be used instead of evasion and restores the intended effects of statuses such as blind and items such as beads. Otherwise, the evasion stat will have no impact.
If enabled, fixes a bug causing death immunity to be ignored when a target is vanished. Otherwise, death attacks will always succeed against vanished targets.
If enabled, fixes a bug causing retort to counter various actions infinitely with Imp status, as well as causing retort to counter other actions unexpectedly after the retort character is revived in battle.
If enabled, fixes a bug causing characters to disappear as a result of jump/super ball/launcher interactions.
Boss Skip (-fbs)
If enabled, fixes a bug allowing players to skip the Inferno and Poltrgeist bosses in Kefka's Tower. Otherwise, the bosses will be skippable.
Enemy Damage Counter (-fedc)
If enabled, fixes a bug causing enemy damage counters to trigger if the enemy takes zero damage or is healed after the first time they lose HP. Otherwise, after the first time an enemy loses HP their damage counters will be triggered by all attacks.
Auto Sprint (-as)
If enabled, movement will automatically be increased (hold 'B' to walk) and the Sprint Shoes will have no effect. Otherwise, movement speed will only be increased while a party member is wearing Sprint Shoes.
Original Name Display (-ond)
If enabled, each character's original name will be displayed in menus.
Random RNG (-rr)
If enabled, the game's RNG table will be randomized.
Scan All (-scan)
If enabled, all enemies and bosses are scannable, all characters start with Scan learned, and Scan costs 0 MP.
Collapsing House, Opera House, and Floating Continent timers unmodified.
Timers randomly selected using a uniform distribution.
Collapsing House: 6 minutes → 2-5 minutes
Opera House: 5 minutes → 4-7 minutes
Floating Continent: 6 minutes → 5-8 minutes
Collapsing House, Opera House, and Floating Continent timers removed.
April Fools 2021 experimental setting. Pushing Y when facing an NPC sprite causes various effects. Most options will change the NPC sprite to another sprite. The replacement sprite can be affected by aesthetic changes made in the Custom tab.
Pushing Y when facing an NPC sprite in multi-party scenarios will still cause a transition to another party.
Some options can cause bugs, glitches, or softlocks. Do not use this option if you wish to guarantee game stability.
Pushing Y has no effect on NPC sprites.
NPCs will be replaced by mascot sprites (Moogle, Imp, Chocobo, or Moogle/Imp riding a Chocobo).
NPCs will be replaced by creature sprites (bird, dog, fish, Esper faerie, octopus, or wolf).
NPCs will be replaced by Imperial sprites (brown/green/black-uniformed soldier, Celes, Gestahl, Kefka, Leo, or soldier/Celes riding Magitek).
NPCs will be replaced by one of the 14 playable character sprites.
NPCs will be replaced by the lead party member sprite after a short animation.
NPCs will be turned into a stone statue. Attempting to talk to the statue or pushing over buttons during the transition can cause glitches, soft locks, or game crashes.
NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause soft locks and game logic breaks.
NPCs will be replaced by random sprites. Some sprites may appear to be splotches of pixels, non-human sprites like a letter or magicite, or combinations of other sprites.
NPCs will be replaced by a random humanoid or animal sprite, with a random palette chosen from available palettes.
NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause soft locks and game logic breaks.