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flags:other [2021/07/28 16:45] franklin |
flags:other [2022/09/26 16:04] (current) franklin |
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Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right. | Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right. | ||
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+ | <wrap flag_group> | ||
+ | Exp. Eggs will not appear in coliseum. If Original/ | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Illuminas will not appear in coliseum. If Original/ | ||
===== Auction House ===== | ===== Auction House ===== | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, Exp. Eggs will not be obtainable through | + | If enabled, Exp. Eggs will not be obtainable through |
<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, Illuminas will not be obtainable through | + | If enabled, Illuminas will not be obtainable through |
<wrap flag_group> | <wrap flag_group> | ||
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If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings. | If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings. | ||
- | <wrap flag_group> | + | <wrap flag_group> |
- | If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father' | + | If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father' |
<wrap flag_group> | <wrap flag_group> | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, Life spells cannot be learned. Fenix Downs unavailable | + | If enabled, Life spells cannot be learned. Fenix Downs unavailable except from starting items. Buckets/ |
===== Bug Fixes ===== | ===== Bug Fixes ===== | ||
---- | ---- | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, fixes a bug causing | + | If enabled, fixes a bug causing |
<wrap flag_group> | <wrap flag_group> | ||
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<wrap flag_group> | <wrap flag_group> | ||
- | If enabled, fixes a bug causing enemy damage counters to trigger if the enemy takes zero damage or is healed after the first time they lose HP. Otherwise, after the first time an enemy loses HP their damage counters will be triggered by all attacks. | + | If enabled, fixes a bug causing enemy damage counters to trigger if the enemy takes zero damage or is healed after the first time they lose HP. Otherwise, after the first time an enemy loses HP their damage counters will be triggered by all attacks. |
===== Misc. ===== | ===== Misc. ===== | ||
---- | ---- | ||
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<wrap flag_group> | <wrap flag_group> | ||
If enabled, the game's RNG table will be randomized. | If enabled, the game's RNG table will be randomized. | ||
+ | |||
+ | <wrap flag_group> | ||
+ | Randomize clock' | ||
<wrap flag_group> | <wrap flag_group> | ||
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** Stone (-ystone)**\\ | ** Stone (-ystone)**\\ | ||
- | NPCs will be turned into a stone statue. Attempting to talk to the statue or pushing over buttons during the transition can cause glitches. | + | NPCs will be turned into a stone statue. Attempting to talk to the statue or pushing over buttons during the transition can cause glitches, soft locks, and/or game crashes. |
** Vanish/ | ** Vanish/ | ||
- | NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause soft locks and game logic breaks. | + | NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]]. |
** Sketch (-ysketch)**\\ | ** Sketch (-ysketch)**\\ | ||
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** Remove (-yremove)**\\ | ** Remove (-yremove)**\\ | ||
- | NPCs will disappear. This has the same result as Y NPC Vanish/ | + | NPCs will disappear. This has the same result as Y NPC Vanish/ |
+ | |||
+ | <wrap flag_group> | ||
+ | Remove light flashes from event and battle animations. Recommended for people with sensitivity to lights or strobing effects. | ||
+ | |||
+ | ** None**\\ | ||
+ | Flash animations not changed. | ||
+ | |||
+ | ** Worst (-frw)**\\ | ||
+ | Removes the worst flashes from animations. Ex: Learning Bum Rush, Bum Rush, Quadra Slam/Slice, Flash, etc. | ||
+ | |||
+ | ** Morst (-frm)**\\ | ||
+ | Removes most flashes from animations. Includes Kefka Death |