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Final Fantasy VI Randomizer

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flags:other [2021/07/28 16:15]
franklin
flags:other [2022/09/26 16:04] (current)
franklin
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 <wrap flag_group>Rewards Menu</wrap> **(-crm)**\\ <wrap flag_group>Rewards Menu</wrap> **(-crm)**\\
 Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right. Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right.
 +
 +<wrap flag_group>No Exp. Eggs</wrap> **(-cnee)**\\
 +Exp. Eggs will not appear in coliseum. If Original/Shuffle Coliseum rewards  are on, the Exp. Egg will be replaced with a random item.
 +
 +<wrap flag_group>No Illuminas</wrap> **(-cnil)**\\
 +Illuminas will not appear in coliseum. If Original/Shuffle Coliseum rewards  are on, the Illumina will be replaced with a random item.
  
 ===== Auction House ===== ===== Auction House =====
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 <wrap flag_group>No Exp. Eggs</wrap> **(-nee)**\\ <wrap flag_group>No Exp. Eggs</wrap> **(-nee)**\\
-If enabled, Exp. Eggs will not be obtainable through any means.+If enabled, Exp. Eggs will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from completing Objectives.
  
 <wrap flag_group>No Illuminas</wrap> **(-nil)**\\ <wrap flag_group>No Illuminas</wrap> **(-nil)**\\
-If enabled, Illuminas will not be obtainable through any means.+If enabled, Illuminas will not be obtainable through randomized coliseum rewards and randomized chests/shops/check rewards. They still may be found in Coliseum rewards, depending on those settings. They also may be found from completing Objectives.
  
 <wrap flag_group>No Free Paladin Shields</wrap> **(-nfps)**\\ <wrap flag_group>No Free Paladin Shields</wrap> **(-nfps)**\\
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 If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings. If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings.
  
-<wrap flag_group>No Free Progression</wrap> **(-nfp)**\\ +<wrap flag_group>No Free Characters/Espers</wrap> **(-nfce)**\\ 
-If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father's House, Kohlingen Inn, Narshe Weapon Shop, South Figaro Basement, Tzen Thief.+If enabled, characters and espers will not be rewarded from: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father's House, Kohlingen Inn, Narshe Weapon Shop, Sealed Gate, South Figaro Basement.
  
 <wrap flag_group>Hide Requirements</wrap> **(-kthr)**\\ <wrap flag_group>Hide Requirements</wrap> **(-kthr)**\\
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 <wrap flag_group>Permadeath</wrap> **(-pd)**\\ <wrap flag_group>Permadeath</wrap> **(-pd)**\\
-If enabled, Life spells cannot be learned. Fenix Downs unavailable (except from starting items). Buckets/inns/tents/events do not revive characters. Phoenix casts Life 3 on party instead of Life.+If enabled, Life spells cannot be learned. Fenix Downs unavailable except from starting items. Buckets/inns/tents/events do not revive characters. Phoenix casts Life 3 on party instead of Life. Drop/steal tables for monsters that originally have Fenix Down now have one of the following items instead: Tonic, Potion, Tincture, Antidote, Echo Screen, Eyedrop, Green Cherry, Revivify, Soft, Ether, Sleeping Bag, Tent, Remedy, Dried Meat. 
 ===== Bug Fixes ===== ===== Bug Fixes =====
 ---- ----
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 <wrap flag_group>Retort</wrap> **(-fr)**\\ <wrap flag_group>Retort</wrap> **(-fr)**\\
-If enabled, fixes a bug causing retort to counter various actions infinitely with Imp status, as well as causing retort to counter other actions unexpectedly after the retort character is revived in battle.+If enabled, fixes a bug causing Retort to counter various actions infinitely with Imp status. Also fixes a bug where Retort can be be triggered by other actions unexpectedlyafter a SwdTech character is revived in battle and then chooses Retort.
  
 <wrap flag_group>Jump</wrap> **(-fj)**\\ <wrap flag_group>Jump</wrap> **(-fj)**\\
Line 97: Line 104:
  
 <wrap flag_group>Enemy Damage Counter</wrap> **(-fedc)**\\ <wrap flag_group>Enemy Damage Counter</wrap> **(-fedc)**\\
-If enabled, fixes a bug causing enemy damage counters to trigger if the enemy takes zero damage or is healed after the first time they lose HP. Otherwise, after the first time an enemy loses HP their damage counters will be triggered by all attacks.+If enabled, fixes a bug causing enemy damage counters to trigger if the enemy takes zero damage or is healed after the first time they lose HP. Otherwise, after the first time an enemy loses HP their damage counters will be triggered by all attacks. Notably, this allows players to cast Scan on MagiMaster after WallChange without triggering another WallChange. 
 ===== Misc. ===== ===== Misc. =====
 ---- ----
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 <wrap flag_group>Random RNG</wrap> **(-rr)**\\ <wrap flag_group>Random RNG</wrap> **(-rr)**\\
 If enabled, the game's RNG table will be randomized. If enabled, the game's RNG table will be randomized.
 +
 +<wrap flag_group>Random Clock</wrap> **(-rc)**\\
 +Randomize clock's correct time and NPC clues in Zozo. Clues are placed so that talking to 9 specific NPCs and examining another clock in Zozo WoB will provide enough information to solve the clock puzzle without needing to guess at any value.
  
 <wrap flag_group>Scan All</wrap> **(-scan)**\\ <wrap flag_group>Scan All</wrap> **(-scan)**\\
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 April Fools 2021 experimental setting. Pushing Y when facing an NPC sprite causes various effects. Most options will change the NPC sprite to another sprite. The replacement sprite can be affected by aesthetic changes made in the Custom tab. April Fools 2021 experimental setting. Pushing Y when facing an NPC sprite causes various effects. Most options will change the NPC sprite to another sprite. The replacement sprite can be affected by aesthetic changes made in the Custom tab.
 +
 +Pushing Y when facing an NPC sprite in multi-party scenarios will still cause a transition to another party.
  
 Some options can cause bugs, glitches, or softlocks. Do not use this option if you wish to guarantee game stability. Some options can cause bugs, glitches, or softlocks. Do not use this option if you wish to guarantee game stability.
 +
 +** None**\\
 +
 +Pushing Y has no effect on NPC sprites.
  
 ** Mascot (-ymascot)**\\ ** Mascot (-ymascot)**\\
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 NPCs will be replaced by the lead party member sprite after a short animation. NPCs will be replaced by the lead party member sprite after a short animation.
  
-** Stone (-ystone))**\\+** Stone (-ystone)**\\
  
-NPCs will be turned into a stone statue. Attempting to talk to the statue or pushing over buttons during the transition can cause glitches.+NPCs will be turned into a stone statue. Attempting to talk to the statue or pushing over buttons during the transition can cause glitches, soft locks, and/or game crashes.
  
 ** Vanish/X-Zone (-yxyz)**\\ ** Vanish/X-Zone (-yxyz)**\\
  
-NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause soft locks and game logic breaks.+NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]].
  
 ** Sketch (-ysketch)**\\ ** Sketch (-ysketch)**\\
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 ** Remove (-yremove)**\\ ** Remove (-yremove)**\\
  
-NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause soft locks and game logic breaks.+NPCs will disappear. This has the same result as Y NPC Vanish/X-Zone but there is no animation. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]]. 
 + 
 +<wrap flag_group>Remove Flashes</wrap>\\ 
 +Remove light flashes from event and battle animations. Recommended for people with sensitivity to lights or strobing effects. 
 + 
 +** None**\\ 
 +Flash animations not changed. 
 + 
 +** Worst (-frw)**\\ 
 +Removes the worst flashes from animations. Ex: Learning Bum Rush, Bum Rush, Quadra Slam/Slice, Flash, etc. 
 + 
 +** Morst (-frm)**\\ 
 +Removes most flashes from animations. Includes Kefka Death