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Final Fantasy VI Randomizer

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Coliseum


Opponents

Original
Coliseum opponents are unmodified.

Shuffle (-cos)
Original coliseum opponents are assigned to random item wagers using a uniform distribution.

Random (-cor)
Coliseum opponents for each item wager selected at random using a uniform distribution.

Rewards

Original
Coliseum rewards are unmodified.

Shuffle (-crs)
Original rewards are assigned to random item wagers using a uniform distribution.

Random (-crr)
Coliseum rewards for each item wager selected at random using a uniform distribution.

Rewards Visible

Original
Original coliseum rewards visible unmodified.

Random (-crvr)
Random number of rewards within given range selected using a uniform distribution. Rewards not chosen will display as question marks.

Rewards Menu (-crm)
Display rewards in item selection menu. Hidden rewards will display as question marks. The number of each item possessed will appear in the top right.

Auction House


Randomize Items (-ari)
If enabled, Cherub Down, Cure Ring, Hero Ring, and Zephyr Cape are replaced by an item selected at random using a uniform distribution. Otherwise, the items will not be modified.

No Chocobo/Airship (-anca)
If enabled, the unpurchasable talking chocobo and 1/1200 airship will not be offered for sale and items/espers will have an increased chance of appearing. Otherwise, they will be offered and remain unpurchasable and items/espers will have their original odds of appearing.

Door Esper Hint (-adeh)
If enabled, the NPC inside the Auction House at the door will indicate if espers remain available for purchase. Otherwise, the NPC's dialog will not be modified.

Challenges


No Moogle Charms (-nmc)
If enabled, Moogle Charms will not be obtainable through any means other than the Start Moogle Charms option. Otherwise, Moogle Charms may be found depending on other settings

No Free Paladin Shields (-nfps)
If enabled, the Paladin Shield may only be obtained by uncursing the shield received in WOR Narshe. Otherwise, Paladin Shields and Cursed Shields may be found depending on other settings.

No Ultima (-nu)
If enabled, Ultima will not be obtainable through any means. Otherwise, Ultima may be learnable depending on other settings.

Bug Fixes


Sketch (-fs)
If enabled, fixes a bug with the Sketch command which may cause various effects such as graphics glitches, freezes, or data corruption. Otherwise, the sketch bug will remain possible.

Evade (-fe)
If enabled, fixes a bug causing the magic evasion stat to be used instead of evasion and restores the intended effects of statuses such as blind and items such as beads. Otherwise, the evasion stat will have no impact.

Vanish/Doom (-fvd)
If enabled, fixes a bug causing death immunity to be ignored when a target is vanished. Otherwise, death attacks will always succeed against vanished targets.

Boss Skip (-fbs)
If enabled, fixes a bug allowing players to skip the Inferno and Poltrgeist bosses in Kefka's Tower. Otherwise, the bosses will be skippable.

Enemy Damage Counter (-fedc)
If enabled, fixes a bug causing enemy damage counters to trigger if the enemy takes zero damage or is healed after the first time they lose HP. Otherwise, after the first time an enemy loses HP their damage counters will be triggered by all attacks.

Misc.


Auto Sprint (-as)
If enabled, movement will automatically be increased (hold 'B' to walk) and the Sprint Shoes will have no effect. Otherwise, movement speed will only be increased while a party member is wearing Sprint Shoes.

Original Name Display (-ond)
If enabled, each character's original name will be displayed in menus.

Random RNG (-rr)
If enabled, the game's RNG table will be randomized.

Event Timers

Original
Collapsing House, Opera House, and Floating Continent timers unmodified.

Random (-etr)
Timers randomly selected using a uniform distribution.
Collapsing House: 6 minutes → 2-5 minutes
Opera House: 5 minutes → 4-7 minutes
Floating Continent: 6 minutes → 5-8 minutes

None (-etn)
Collapsing House, Opera House, and Floating Continent timers removed.