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flags:other [2022/01/22 10:04] franklin |
flags:other [2022/09/26 16:04] franklin |
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** Vanish/ | ** Vanish/ | ||
- | NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause soft locks and game logic breaks. | + | NPCs will disappear after a short animation. This has the same result as Y NPC Remove. Using this on certain sprites can cause [[yremove|soft locks and game logic breaks]]. |
** Sketch (-ysketch)**\\ | ** Sketch (-ysketch)**\\ | ||
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** Remove (-yremove)**\\ | ** Remove (-yremove)**\\ | ||
- | NPCs will disappear. This has the same result as Y NPC Vanish/ | + | NPCs will disappear. This has the same result as Y NPC Vanish/ |
+ | |||
+ | <wrap flag_group> | ||
+ | Remove light flashes from event and battle animations. Recommended for people with sensitivity to lights or strobing effects. | ||
+ | |||
+ | ** None**\\ | ||
+ | Flash animations not changed. | ||
+ | |||
+ | ** Worst (-frw)**\\ | ||
+ | Removes the worst flashes from animations. Ex: Learning Bum Rush, Bum Rush, Quadra Slam/Slice, Flash, etc. | ||
+ | |||
+ | ** Morst (-frm)**\\ | ||
+ | Removes most flashes from animations. Includes Kefka Death |