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Final Fantasy VI Randomizer

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flags:other [2021/07/28 16:44]
franklin old revision restored (2021/07/28 16:15)
flags:other [2021/12/30 22:54]
franklin
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 <wrap flag_group>Retort</wrap> **(-fr)**\\ <wrap flag_group>Retort</wrap> **(-fr)**\\
-If enabled, fixes a bug causing retort to counter various actions infinitely with Imp status, as well as causing retort to counter other actions unexpectedly after the retort character is revived in battle.+If enabled, fixes a bug causing Retort to counter various actions infinitely with Imp status. Also fixes a bug where Retort can be be triggered by other actions unexpectedlyafter a SwdTech character is revived in battle and then chooses Retort.
  
 <wrap flag_group>Jump</wrap> **(-fj)**\\ <wrap flag_group>Jump</wrap> **(-fj)**\\
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 <wrap flag_group>Enemy Damage Counter</wrap> **(-fedc)**\\ <wrap flag_group>Enemy Damage Counter</wrap> **(-fedc)**\\
-If enabled, fixes a bug causing enemy damage counters to trigger if the enemy takes zero damage or is healed after the first time they lose HP. Otherwise, after the first time an enemy loses HP their damage counters will be triggered by all attacks.+If enabled, fixes a bug causing enemy damage counters to trigger if the enemy takes zero damage or is healed after the first time they lose HP. Otherwise, after the first time an enemy loses HP their damage counters will be triggered by all attacks. Notably, this allows players to cast Scan on MagiMaster after WallChange without triggering another WallChange. 
 ===== Misc. ===== ===== Misc. =====
 ---- ----
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 April Fools 2021 experimental setting. Pushing Y when facing an NPC sprite causes various effects. Most options will change the NPC sprite to another sprite. The replacement sprite can be affected by aesthetic changes made in the Custom tab. April Fools 2021 experimental setting. Pushing Y when facing an NPC sprite causes various effects. Most options will change the NPC sprite to another sprite. The replacement sprite can be affected by aesthetic changes made in the Custom tab.
 +
 +Pushing Y when facing an NPC sprite in multi-party scenarios will still cause a transition to another party.
  
 Some options can cause bugs, glitches, or softlocks. Do not use this option if you wish to guarantee game stability. Some options can cause bugs, glitches, or softlocks. Do not use this option if you wish to guarantee game stability.
 +
 +** None**\\
 +
 +Pushing Y has no effect on NPC sprites.
  
 ** Mascot (-ymascot)**\\ ** Mascot (-ymascot)**\\
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 ** Stone (-ystone)**\\ ** Stone (-ystone)**\\
  
-NPCs will be turned into a stone statue. Attempting to talk to the statue or pushing over buttons during the transition can cause glitches.+NPCs will be turned into a stone statue. Attempting to talk to the statue or pushing over buttons during the transition can cause glitches, soft locks, and/or game crashes.
  
 ** Vanish/X-Zone (-yxyz)**\\ ** Vanish/X-Zone (-yxyz)**\\