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Final Fantasy VI Randomizer

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flags:magic [2020/11/19 06:44]
127.0.0.1 external edit
flags:magic [2021/06/14 08:56] (current)
atmatek [Espers]
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 **Random (-esr)**\\ **Random (-esr)**\\
-Esper spellslearn rates, and number of spells taught are chosen at random using a uniform distribution.+Esper spells and learn rates are chosen at random using a uniform distribution. The number of spells each esper teaches is randomly selected within the given range using a uniform distribution.
  
 **Random Tiered (-esrt)**\\ **Random Tiered (-esrt)**\\
 Esper spells and learn rates are categorized by tier and chosen at random. Higher tier spells and learn rates are less likely to be chosen. The number of spells each esper teaches is randomly selected using a uniform distribution.\\ Esper spells and learn rates are categorized by tier and chosen at random. Higher tier spells and learn rates are less likely to be chosen. The number of spells each esper teaches is randomly selected using a uniform distribution.\\
 For more details: [[flags:EsperSpellTiers|Esper Spell Tiers]] For more details: [[flags:EsperSpellTiers|Esper Spell Tiers]]
- 
-**None (-esn)**\\ 
-Espers do not teach any spells. 
- 
  
 <wrap flag_group>Bonuses</wrap>\\ <wrap flag_group>Bonuses</wrap>\\
Line 38: Line 34:
  
 **Random (-ebr)**\\ **Random (-ebr)**\\
-Esper bonuses selected at random using a uniform distribution with a 7/22 chance of no bonus being selected for each esper. +Given percent of randomly selected espers have bonuses selected at random using a uniform distribution.
- +
-**None (-ebn)**\\ +
-Espers do not have any bonuses.+
  
 <wrap flag_group>MP</wrap>\\ <wrap flag_group>MP</wrap>\\
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 Original esper MP costs are unmodified but randomly assigned to espers. Original esper MP costs are unmodified but randomly assigned to espers.
  
-**Random (-empr)**\\ +**Random Value (-emprv)**\\ 
-Esper MP costs are randomly selected using a uniform distribution with min = 1, max = 127.+Esper MP costs set to random value within given range using a uniform distribution.
  
-**Random Distortion (-emprd)**\\ +**Random Percent (-emprp)**\\ 
-Esper MP costs are randomly selected using a uniform distribution within 25% of the original value, min = 0, max = 255.  +Esper MP costs set to random percent of original value within given range using a uniform distribution.
- +
-**Zero (-empz)**\\ +
-Esper MP costs are set to zero+
  
 <wrap flag_group>Equipable</wrap>\\ <wrap flag_group>Equipable</wrap>\\
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 All espers can be equipped by all characters. All espers can be equipped by all characters.
  
-**Random**\\ +**Random (-eer)**\\ 
-Espers are equipable by a random number of characters between 1 and 12 selected using a uniform distribution. Gogo and Umaro are excluded.+Espers are equipable by a random number of characters within given range selected using a uniform distribution. Gogo and Umaro are excluded. This option can potentially result in large variations in the number of espers each character can equip.
  
-**Random Unique**\\ +**Balanced Random (-eebr)**\\ 
-Espers are equipable by a single random character selected using a uniform distribution. Gogo and Umaro are excluded. Though unlikely, this option can result in some characters unable to equip any espers or a single character able to equip all espers. +Espers are equipable by given number of random characters selected using a uniform distribution. Gogo and Umaro are excluded. The total number of espers equipable by each character is balanced.
- +
-**Random Unique Balanced**\\ +
-Espers are randomly distributed among characters using a uniform distribution such that each character can equip at least 2 espers. Gogo and Umaro are excluded.+
  
 <wrap flag_group>Multi-Summon</wrap> **(-ems)**\\ <wrap flag_group>Multi-Summon</wrap> **(-ems)**\\
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 <wrap flag_group>Randomize Spells</wrap> **(-rns1, -rns2)**\\ <wrap flag_group>Randomize Spells</wrap> **(-rns1, -rns2)**\\
 The 16 spells naturally learned are randomly selected using a uniform distribution. The 16 spells naturally learned are randomly selected using a uniform distribution.
 +
 +<wrap flag_group>Menu Indicator</wrap> **(-nmmi)**\\
 +If enabled, the word "Natural" will appear next to MP in the status menu for characters who can learn natural magic.