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Final Fantasy VI Randomizer

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flags:magic [2020/11/19 06:44]
127.0.0.1 external edit
flags:magic [2021/03/04 05:01]
atmatek
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 **Random (-esr)**\\ **Random (-esr)**\\
-Esper spellslearn rates, and number of spells taught are chosen at random using a uniform distribution.+Esper spells and learn rates are chosen at random using a uniform distribution. The number of spells each esper teaches is randomly selected within the given range using a uniform distribution.
  
 **Random Tiered (-esrt)**\\ **Random Tiered (-esrt)**\\
 Esper spells and learn rates are categorized by tier and chosen at random. Higher tier spells and learn rates are less likely to be chosen. The number of spells each esper teaches is randomly selected using a uniform distribution.\\ Esper spells and learn rates are categorized by tier and chosen at random. Higher tier spells and learn rates are less likely to be chosen. The number of spells each esper teaches is randomly selected using a uniform distribution.\\
 For more details: [[flags:EsperSpellTiers|Esper Spell Tiers]] For more details: [[flags:EsperSpellTiers|Esper Spell Tiers]]
- 
-**None (-esn)**\\ 
-Espers do not teach any spells. 
- 
  
 <wrap flag_group>Bonuses</wrap>\\ <wrap flag_group>Bonuses</wrap>\\
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 **Random (-ebr)**\\ **Random (-ebr)**\\
-Esper bonuses selected at random using a uniform distribution with a 7/22 chance of no bonus being selected for each esper. +Given percent of randomly selected espers have bonuses selected at random using a uniform distribution.
- +
-**None (-ebn)**\\ +
-Espers do not have any bonuses.+
  
 <wrap flag_group>MP</wrap>\\ <wrap flag_group>MP</wrap>\\
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 Original esper MP costs are unmodified but randomly assigned to espers. Original esper MP costs are unmodified but randomly assigned to espers.
  
-**Random (-empr)**\\ +**Random Value (-emprv)**\\ 
-Esper MP costs are randomly selected using a uniform distribution with min = 1, max = 127.+Esper MP costs set to random value within given range using a uniform distribution.
  
-**Random Distortion (-emprd)**\\ +**Random Percent (-emprp)**\\ 
-Esper MP costs are randomly selected using a uniform distribution within 25% of the original value, min = 0, max = 255.  +Esper MP costs set to random percent of original value within given range using a uniform distribution.
- +
-**Zero (-empz)**\\ +
-Esper MP costs are set to zero+
  
 <wrap flag_group>Equipable</wrap>\\ <wrap flag_group>Equipable</wrap>\\
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 <wrap flag_group>Randomize Spells</wrap> **(-rns1, -rns2)**\\ <wrap flag_group>Randomize Spells</wrap> **(-rns1, -rns2)**\\
 The 16 spells naturally learned are randomly selected using a uniform distribution. The 16 spells naturally learned are randomly selected using a uniform distribution.
 +
 +<wrap flag_group>Menu Indicator</wrap> **(-nmmi)**\\
 +If enabled, the word "Natural" will appear next to MP in the status menu for characters who can learn natural magic.