Worlds Collide Wiki

Final Fantasy VI Randomizer

User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
flags:items [2022/01/20 17:23]
franklin v1.0 flags
flags:items [2022/11/05 03:07]
franklin
Line 97: Line 97:
  
 <wrap flag_group>No Priceless Items</wrap> **(-npi)**\\ <wrap flag_group>No Priceless Items</wrap> **(-npi)**\\
-If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops.\\+If enabled, items and equipment which originally sell for 1 GP will instead be given a custom value. Otherwise, items and equipment not originally available in shops will be sold and bought for 1 GP. This option is recommended when random items may appear in shops. [[item_custom_prices|Full list of item price changes]]\\ 
 + 
 +This flag also adjusts 3 item values from vanilla that did not sell for 1 GP: Bone Club (20000 to 7000), Magical Brsh (10000 to 9000), and Tempest (8000 to 12000)
  
 <wrap flag_group>No Breakable Rods</wrap> **(-snbr)**\\ <wrap flag_group>No Breakable Rods</wrap> **(-snbr)**\\
Line 131: Line 133:
 Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.\\ Chest contents are categorized by tier and chosen at random. Higher tier contents are less likely to be chosen. Items and GP values not originally found in chests may be selected. Chest types are shuffled.\\
 For more details: [[flags:ChestItemTiers|Chest Item Tiers]] For more details: [[flags:ChestItemTiers|Chest Item Tiers]]
 +
 +
 +**Random Scaled (-ccrs)**\\
 +Chest contents are categorized by tier and chosen at random. The odds of higher tier contents increases as more chests are opened. Items and GP values not originally found in chests may be selected. Chest types are shuffled.
  
 **Empty (-cce)**\\ **Empty (-cce)**\\