Worlds Collide Wiki

Final Fantasy VI Randomizer

User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
flags:enemyabilityscaling [2021/06/21 18:33]
franklin
flags:enemyabilityscaling [2022/11/05 01:31]
franklin
Line 120: Line 120:
 Special Original Ability Offset is defined as the following:\\ Special Original Ability Offset is defined as the following:\\
 Vanilla Special tiers 0 to 3: offset is 0\\ Vanilla Special tiers 0 to 3: offset is 0\\
-Vanilla Special tiers 4 to 8: offset is 1\\ +Vanilla Special tiers 4 to 8: offset is +1\\ 
-Vanilla Special tiers 9 or higher: offset is 2\\+Vanilla Special tiers 9 or higher: offset is +2\\
  
 After determining base tier level (based on level and the randomized tier calculation above), apply any Tier Modifiers* from the first step to determine what possible abilities the monster can use.  After determining base tier level (based on level and the randomized tier calculation above), apply any Tier Modifiers* from the first step to determine what possible abilities the monster can use. 
  
-*Certain monsters have Tier Modifications beyond what is noted above. Whelk's MegaVolt shell counter, Leader's special, and Piranha specials are given a Tier Modifier of 1.+*Certain monsters have Tier Modifications beyond what is noted above. Whelk's MegaVolt shell counter, Leader's special, and Piranha specials are given a Tier Modifier of +1.
  
 **Monster Special tiering example**: **Monster Special tiering example**:
Line 138: Line 138:
  
 When Iron Fist uses Knee Kick, now there is a:\\ When Iron Fist uses Knee Kick, now there is a:\\
-20% chance the damage is Special tier 2 - 2.5x damage\\ +10% chance the damage is Special tier 2 - 2.5x damage\\ 
-20% chance the damage is Special tier 3 - 3x damage\\ +25% chance the damage is Special tier 3 - 3x damage\\ 
-20% chance the damage is Special tier 4 - 3.5x damage\\ +35% chance the damage is Special tier 4 - 3.5x damage\\ 
-20% chance the damage is Special tier 5 - 4x damage\\ +25% chance the damage is Special tier 5 - 4x damage\\ 
-20% chance the damage is Special tier 6 - 4.5x damage\\+5% chance the damage is Special tier 6 - 4.5x damage\\
  
 **Monster ability tiering example 1:** **Monster ability tiering example 1:**