This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
flags:enemyabilityscaling [2021/06/21 18:32] franklin |
flags:enemyabilityscaling [2021/06/21 18:33] franklin |
||
---|---|---|---|
Line 5: | Line 5: | ||
**Vanilla Ability -> Element Class** | **Vanilla Ability -> Element Class** | ||
- | First, each vanilla ability that a monster can use is placed into an Element Class. There are 11 Element Classes: Fire, Ice, Bolt, Earth, Wind, Water, Poison, Pearl, Non-elemental, | + | First, each vanilla ability that a monster can use listed in the table below is placed into an Element Class. There are 11 Element Classes: Fire, Ice, Bolt, Earth, Wind, Water, Poison, Pearl, Non-elemental, |
^ Original Ability ^ Element Class ^ Tier Modifier ^ | ^ Original Ability ^ Element Class ^ Tier Modifier ^ | ||
Line 87: | Line 87: | ||
Note that for Enemy Abilities - Scale Random the Tier Modifier is still relevant, but offensive abilities will use the Element Class " | Note that for Enemy Abilities - Scale Random the Tier Modifier is still relevant, but offensive abilities will use the Element Class " | ||
+ | |||
+ | If an enemy ability is not shown in the above table, it is not changed/ | ||
**Element Class Tiers** | **Element Class Tiers** |