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Final Fantasy VI Randomizer

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flags:enemyabilityscaling [2021/06/21 18:32]
franklin
flags:enemyabilityscaling [2021/06/21 18:33]
franklin
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 **Vanilla Ability -> Element Class** **Vanilla Ability -> Element Class**
  
-First, each vanilla ability that a monster can use is placed into an Element Class. There are 11 Element Classes: Fire, Ice, Bolt, Earth, Wind, Water, Poison, Pearl, Non-elemental, Tek (Magitek), and Cure. Additionally, based on the vanilla power of the ability, a Tier Modifier is applied to the scaling.+First, each vanilla ability that a monster can use listed in the table below is placed into an Element Class. There are 11 Element Classes: Fire, Ice, Bolt, Earth, Wind, Water, Poison, Pearl, Non-elemental, Tek (Magitek), and Cure. Additionally, based on the vanilla power of the ability, a Tier Modifier is applied to the scaling.
  
 ^ Original Ability ^ Element Class ^ Tier Modifier ^ ^ Original Ability ^ Element Class ^ Tier Modifier ^
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 Note that for Enemy Abilities - Scale Random the Tier Modifier is still relevant, but offensive abilities will use the Element Class "Offensive Scale Element" class in the table below. Note that for Enemy Abilities - Scale Random the Tier Modifier is still relevant, but offensive abilities will use the Element Class "Offensive Scale Element" class in the table below.
 +
 +If an enemy ability is not shown in the above table, it is not changed/scaled.
  
 **Element Class Tiers** **Element Class Tiers**