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Final Fantasy VI Randomizer

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flags:battle [2022/01/20 17:42]
franklin
flags:battle [2022/01/26 21:03]
franklin
Line 49: Line 49:
  
 **Checks (-lsc, -hmc, -xgc)**\\ **Checks (-lsc, -hmc, -xgc)**\\
-Enemies gain given levels, HP/MP, EXP/GP for each [[:checks|completed check]] (acquiring the rewards at the Auction House do not count as completing a check). For example, if the player has currently completed 5 checks, then the enemy level will be scaled to 5 * n, where n is the scaling factor.+Enemies gain given levels, HP/MP, EXP/GP for each [[:checks|completed check]] (acquiring 1 reward slot item in the Auction House counts as completing a check, so you can complete 2 checks total at the Auction House). For example, if the player has currently completed 5 checks, then the enemy level will be scaled to 5 * n, where n is the scaling factor.
  
 **Game Time (-lst, -hst, -xgt)**\\ **Game Time (-lst, -hst, -xgt)**\\
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 **Random (-bbr)**\\ **Random (-bbr)**\\
-The boss at each location will be randomly chosen using a uniform distribution. Bosses may appear in multiple locations or none.+The boss at each location will be randomly chosen using a uniform distribution. Bosses may appear in multiple locations or none. This flag will also randomize the 8 Dragons in their respective locations, allowing for duplicate dragons to appear. 
 + 
 +Note that Final Kefka Objective Conditions may impose limits on boss/dragon randomization. For example, if "Defeat Whelk" is a Condition for Final Kefka, Whelk will be forced into the Boss pool. This applies to ALL Objectives with Final Kefka as a Result, even though only 1 particular Final Kefka Objective needs to be completed to finish the game.
  
 <wrap flag_group>Mix Bosses & Dragons</wrap> **(-bmbd)**\\ <wrap flag_group>Mix Bosses & Dragons</wrap> **(-bmbd)**\\