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community_races [2021/12/07 01:39] franklin |
community_races [2022/05/03 16:55] (current) franklin |
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Living Seed is a weekly async where runners get to choose different flags week after week. Be prepared for all sorts of randomness. Past seeds [[https:// | Living Seed is a weekly async where runners get to choose different flags week after week. Be prepared for all sorts of randomness. Past seeds [[https:// | ||
- | * Anyone who enters the race may change one flag. Another person entering the race cannot undo a flag you change, including choosing a flag which invalidates your choice (for example, if you choose to change the price of shop items, someone else cannot change it to Empty Shops since that would negate your choice).\\ | + | |
- | | + | * If you change a flag that also includes a sub-flag, you can specify both (for example, if you choose " |
- | | + | * After setting a flag, please use " |
- | | + | * If flags are not yet locked in place, you may change your flag until that time. Flags will be locked at 8:00 pm on the day the race begins. |
- | | + | * After flags are locked in place, I will roll the seed and save the flagset. The next Runner' |
- | | + | * Nonstandard options, such as Entrance Randomizer, are not allowed unless otherwise noted. |
- | | + | * Enemy scaling flags cannot be set above 3, in order to keep difficulty from getting too high. In addition, vetoes will be allowed if the majority of runners in a given week think that a certain flag makes things unreasonably difficult. |
- | | + | * Periodic resets to the flags will occur when the flagset has become too complex or difficult, in order to keep things more accessible for all players. |
- | + | * Flag changes will be locked in and a seed rolled around 7-8 pm EST on Mondays. | |
- | Draft Async is a weekly async where runners use the draft system | + | * Non-mechanical flag changes can be requested by pinging me. This way, you can use your !setteam flag change for something that alters the mechanics. |
+ | * Any change to KT requirements will be defaulted to normal entry unless specifically stated that it's for statue skip. | ||
+ | * REGARDING OBJECTIVES - This is a basic outline for how they will be handled at the moment. I'll update and change this as we acclimate | ||
+ | * There will be a hard limit of TWO (2) required objectives (one for KT and one for Skip) and FOUR (4) reward objectives active at one time. | ||
+ | * Adding a new objective - Set requirements and reward. | ||
+ | * Change an objective - Alter the requirements or reward of a pre-existing objective or remove the objective completely | ||
+ | * Conditions - You may set as many possible goal conditions as you please. However, you may not require more than (FOUR) 4 of them. | ||
+ | * Setting requirements to none is okay within reason (Example: Setting Objective - None with Reward - All Spells is going to be instantly vetoed). | ||
+ | * Wildcard - I'll be adding my own flag change every week to throw a little controlled chaos into the mix. If the seed is too easy, I'll be making it harder, and vice-versa. I'll decide on the flag change as I'm rolling the seed and I will announce what the change is when I post the seed. | ||
+ | Draft Async is a weekly async where runners use the draft system to pick flags. Past seeds can be [[https:// | ||
+ | [[https:// |