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Final Fantasy VI Randomizer

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changelog [2020/11/30 09:41]
atmatek
changelog [2022/06/28 05:23] (current)
atmatek
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 ====== Changelog ====== ====== Changelog ======
 \\ \\
 +**__Version 1.1.0__** - //February 22, 2022//
 +  *Add Steal Chances options
 +    * Higher increases odds of both rare and common steals
 +    * Always increases odds of rare steals and guarantees success
 +  * Add Remove Flashes options
 +    * Worst removes flashes from animations such as bum rush and flash
 +    * Most removes most flashes from animations include final Kefka death
 +  * Add Chest Contents Random Scaled option
 +    * Probability of higher tier items begins low and increases as more chests are opened
 +  * Add MagiTek command
 +    * Add sixth random exclude option
 +  * Add High Tier Item objective result
 +  * Remove Auto Stop objective result
 +  * Remove Heal Rod from Breakable Rods objective result
 +  * Change Stat objective results limit from 255 to 128
 +  * Change chest item tier weights
 +  * Fix incorrect Zozo randomized clock hint
 +  * Fix not enough different dragon types in seeds with Dragons objective conditions
 +  * Fix Win An Auction objective condition not completed if auction items not randomized
 +  * Fix Health reflect character position bug
 +  * Fix pregame flags/objectives menus with bizhawk snes9x core
 +
 +**__Version 1.0.3__** - //January 23, 2022//
 +  * Change Phoenix Cave character gating to require Locke for reward instead of at entrance
 +  * Fix checks complete not incremented after finishing Magitek factory
 +
 +**__Version 1.0.2__** - //January 22, 2022//
 +  * Fix item objective results after Veldt check
 +  * Fix double counting bosses/dragons
 +  * Fix ymain argument import error
 +  * Fix Esper spells argument length in flags menu
 +
 +**__Version 1.0.1__** - //January 20, 2022//
 +  * Add leap of faith event to reset feeding cid and allow both saving/killing cid
 +  * Double health values of fish (positive and negative)
 +  * Guarantee Blitz command if Suplex A Train objective condition exists
 +  * Fix Imp Song and Sour Mouth objective conditions
 +
 +**__Version 1.0.0__** - //January 14, 2022//
 +  * Add objective system
 +    * For each objective, a result will be applied once the number of required conditions have been completed
 +    * Up to 25 objectives with up to 8 conditions each may be specified
 +  * Menus
 +    * Add objectives and flags to pregame menu
 +    * Add objectives, checks (completed and available), progress, and flags to in-game track menu
 +  * Scaling
 +    * Change Progress scaling to characters + espers + dragons
 +      * Note: dragons now includes all dragons defeated instead of required dragons defeated
 +    * Add characters + espers scaling
 +    * Add checks completed scaling
 +  * Remove Kefka's Tower and KT skip requirements (replaced by objectives)
 +    * Change KT Skip to lock after landing at statues to prevent warping out and skipping repeatedly
 +    * Note: Final Kefka objective conditions checked before final battle instead of at KT entrance
 +  * Remove Extra Enemy Levels (replaced by objectives)
 +  * Remove learn all SwdTechs reward from Cyan's dream (replaced by objectives)
 +  * Require finding both stooges in Cyan's Dream
 +  * Add Ghost Train encounter to the end of Phantom Forest after completing check
 +    * Note: Allows completion of suplex a train objective condition
 +  * Rename 'No Free Progression' to 'No Free Characters/Espers'
 +    * Replace Tzen Thief with Sealed Gate
 +  * Add Random Clock option
 +    * If enabled, clock's correct time and NPC clues in Zozo randomized
 +  * Add No Exp. Egg and No Illumina shop/coliseum options
 +  * Add feed cid event
 +  * Add perform in opera event
 +  * Prevent completing security checkpoint by going around through the back entrance
 +  * Randomize injured lad postal prices and reward
 +  * Change Lone Wolf alternative item from any random item to good random item
 +  * Imperial Camp requires 4 fixed encounters for all reward types
 +  * Fix Life spells learnable with permadeath enabled and natural spells not randomized
 +  * Fix Fenix Downs stealable/dropable/metamorphable with permadeath enabled
 +  * Fix original/shuffle coliseum rewards containing Illumina/Exp. Egg with no Illumina/Exp. Egg enabled
 +  * Fix Exp. Egg metamorphable if no Exp. Egg enabled
 +  * Fix Duane and the dog appearing in Mobliz WOB
 +  * Fix custom character name display in mobliz WOR child dialog and Veldt leap return dialog
 +  * Fix missing end quote character in Veldt reward
 +  * Fix game reset when talking to NPC after Y NPC Stone
 +  * Airship maintains current position when switching between WOB and WOR
 +  * Change file naming scheme to ff6wc_[seed id]
 +  * Expand ROM to 4MB
 +
 +**__Version 0.9.3__** - //June 28, 2021//
 +  * Fixed an issue with party start average level and recruiting characters on the Veldt
 +
 +**__Version 0.9.2__** - //June 14, 2021//
 +  * Add Kefka's Tower Statues shortcut
 +    * Separate Character/Esper/Dragon requirements from entrance requirements
 +    * Add airship option when landing if both entrance and statue requirements met
 +    * Display in pregame and track menus
 +  * Separate enemy scaling options into level, hp/mp, and exp/gp options
 +    * Allow different scaling methods for each
 +    * Add additional scaling factor options [0.5, 5.0]
 +  * Add ability scaling factor options [0.5, 5.0]
 +  * Replace Esper Equipable options with more flexible range based options
 +  * Replace Item/Relic Equipable options with more flexible range based options
 +    * Add Balanced Random and Shuffle + Random options
 +    * Note: New Original + Random does not have an exact equivalent to the old version. A value around +50 is similar
 +  * Add No Free Progression option
 +    * Removes character and esper rewards from events: Auction House, Collapsing House, Figaro Castle Throne, Gau's Father's House, Kohlingen Inn, Narshe Weapon Shop, South Figaro Basement, Tzen Thief
 +  * Add Permadeath option
 +    * Life spells cannot be learned. Fenix Downs unavailable (except from starting items and enemy drop/steal). Buckets/inns/tents/events do not revive characters. Phoenix casts Life 3 on party instead of Life. Hidon will not use ChokeSmoke. Magic Urns will not use Life/Life 2. Entering a battle with every party member KO will result in a game over
 +  * Add Stronger Atma Weapon option
 +    * If enabled, added to "good" item pool and custom price and tier are increased
 +  * Prevent characters with Rage command from equipping Atma Weapon to prevent vanilla bug
 +  * Add Fight to list of available commands
 +    * Fight will not be selected by Random or Random Unique options
 +  * Add Start Warp Stones option
 +  * Add Start Fenix Downs option
 +  * Add Start Tools option
 +  * Add No Exp. Eggs option
 +  * Add No Illuminas option
 +  * Add Retort bug fix option
 +  * Add Jump/Launcher/Super Ball bug fix option
 +  * Reduce Rizopas timer from 10-90 to 5-55
 +  * Fix Imperial Camp box softlock
 +  * Add Scan All option (for testing/debugging)
 +
 +**__Version 0.9.1__** - //April 1, 2021//
 +  * A new Y NPC option is now available under Other > Misc. - Happy April Fools!
 +
 +**__Version 0.9.0__** - //February 27, 2021//
 +  * Convert several existing arguments to use value ranges
 +  * Add pregame menu when game begins without an existing save file
 +  * Add track menu to main menu
 +  * Add sprite hash available in pregame/track menus and log
 +  * Modify Original Name Display option to include original names in final battle party select menu
 +  * Add Natural Magic Menu Indicator option
 +  * Add Dance Display Abilities option
 +  * Add Dance No Stumble option
 +  * Add Coliseum Rewards Visible option
 +  * Add Coliseum Rewards Menu option
 +  * Add Character Stats option
 +  * Add Sell Fraction option
 +  * Add Hide Requirements option
 +  * Remove dragons remaining text
 +  * Add Mix Bosses & Dragons option
 +    * Guarantee 8 Dragons in each seed
 +  * Adjust fixed/random encounter bosses to apply to packs instead of formations
 +  * Shorten Ebot's Rock chest dialog/scene
 +  * Move party to Thamasa after completing Cave On The Veldt
 +  * Invoke the 3 additional battles for esper reward at Imperial Camp
 +  * Add item reward type to opera house
 +  * Add Event Timers options
 +    * Random: Collapsing House (6 minutes -> 2-5 minutes), Opera House (5 minutes -> 4-7 minutes), Floating Continent (6 minutes -> 5-8 minutes)
 +  * Modify Kefka scene at end of tower and play Kefka's theme before final battles
 +  * Adjust esper/shop/chest random tiered options. Higher tiers and healing spells/items are now more common
 +  * Increase rarity of Fallen One for Scale Element Enemy Abilities
 +
 **__Version 0.8.4__** - //November 29, 2020// **__Version 0.8.4__** - //November 29, 2020//
   * Add Enemy Damage Counter bug fix option   * Add Enemy Damage Counter bug fix option
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   * Make two separate Equipable options for Equipment and Relics   * Make two separate Equipable options for Equipment and Relics
   * Fix enemy AI HP thresholds to be percentage based instead of value based   * Fix enemy AI HP thresholds to be percentage based instead of value based
-  * Increase HP of some early bosses and reduce Esper Mountain Ultros HP by half+  * Reduce Esper Mountain Ultros HP by half 
 +  * Increase HP of bosses as follows: 
 +    * 4x: Leader  
 +    * 3x: Rizopas, Piranha, TunnelArmr 
 +    * 2x: Ipooh, GhostTrain, Kefka (Narshe), Dadaluma, Ultros (Opera), Ifrit, Shiva, Number 024, Number 128, Left Blade, Right Blade, Left Crane, Right Crane, Nerapa
   * Randomize time until Rizopas appears (~10-90 seconds)   * Randomize time until Rizopas appears (~10-90 seconds)
   * Reduce No Priceless Item values of X-Ether, X-Potion, Elixir, Megalixir   * Reduce No Priceless Item values of X-Ether, X-Potion, Elixir, Megalixir