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Final Fantasy VI Randomizer

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changelog [2022/02/23 06:47]
atmatek
changelog [2022/06/28 05:23] (current)
atmatek
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 ====== Changelog ====== ====== Changelog ======
 \\ \\
-**__Version 1.1.0__** - //February 22, 2021//+**__Version 1.1.0__** - //February 22, 2022//
   *Add Steal Chances options   *Add Steal Chances options
     * Higher increases odds of both rare and common steals     * Higher increases odds of both rare and common steals
Line 23: Line 23:
   * Fix pregame flags/objectives menus with bizhawk snes9x core   * Fix pregame flags/objectives menus with bizhawk snes9x core
  
-**__Version 1.0.3__** - //January 23, 2021//+**__Version 1.0.3__** - //January 23, 2022//
   * Change Phoenix Cave character gating to require Locke for reward instead of at entrance   * Change Phoenix Cave character gating to require Locke for reward instead of at entrance
   * Fix checks complete not incremented after finishing Magitek factory   * Fix checks complete not incremented after finishing Magitek factory
  
-**__Version 1.0.2__** - //January 22, 2021//+**__Version 1.0.2__** - //January 22, 2022//
   * Fix item objective results after Veldt check   * Fix item objective results after Veldt check
   * Fix double counting bosses/dragons   * Fix double counting bosses/dragons
Line 33: Line 33:
   * Fix Esper spells argument length in flags menu   * Fix Esper spells argument length in flags menu
  
-**__Version 1.0.1__** - //January 20, 2021//+**__Version 1.0.1__** - //January 20, 2022//
   * Add leap of faith event to reset feeding cid and allow both saving/killing cid   * Add leap of faith event to reset feeding cid and allow both saving/killing cid
   * Double health values of fish (positive and negative)   * Double health values of fish (positive and negative)
Line 39: Line 39:
   * Fix Imp Song and Sour Mouth objective conditions   * Fix Imp Song and Sour Mouth objective conditions
  
-**__Version 1.0.0__** - //January 14, 2021//+**__Version 1.0.0__** - //January 14, 2022//
   * Add objective system   * Add objective system
     * For each objective, a result will be applied once the number of required conditions have been completed     * For each objective, a result will be applied once the number of required conditions have been completed