Results

Note on multiple Results at once: if all the Objectives have the same Condition and are thus fulfilled simultaneously, Objective A's Result will always occur first, then Objective B's Result, then C, D, E, etc.

Kefka’s Tower

Auto
The designated battle status condition will be set on all party members. Status effects will be applied at the start of battles, so some effects will time out naturally while others will be permanent for the battle (see the Algorithms FAQ section 2.7 for more details on timing). Note that wearing status protection equipment will prevent these from occurring (e.g. equipping Peace Ring or Ribbon will prevent Auto Berserk).

Random
Auto Berserk
Auto Condemned
Auto Float
Auto Haste
Auto Image
Auto Muddle
Auto Mute
Auto Reflect
Auto Regen
Auto Safe
Auto Seizure
Auto Shell
Auto Sleep
Auto Slow
Auto Stop

Battle
Extra levels will be added to the designated class of enemies.

Random
Add Enemy Levels
Add Boss Levels
Add Dragon Levels
Add Final Levels

Enemy Levels will affect only “regular” monster levels. Boss Levels affect “normal” bosses only - they will not affect Dragons or the Final Bosses (3 tiers+final Kefka).

Command
A designated number of learnable skills/spells will be added or removed from all characters, or the duration of the Morph condition will be maxed out (normally, Morph duration is increased by earning MP after battles up to a max of 255).

Random
Learn Blitzes
Learn Dances
Learn Lores
Learn SwdTechs
Learn Spells
Forget Spells
Max Morph Duration

Blitzes, Dances, Lores, and Spells learned will be random ones not currently learned. SwdTechs learned will always be in the normal vanilla order from level progression.

Spells “forgotten” will only pick from a global list of spells known. For example, say Celes knows Cure and Ice, and Terra knows Cure and Fire, and no one else has learned any spells. If an Objective is completed with a Result “Forget 2 Spells”, then the 2 forgotten spells will be either:

Item
The player will receive an item or set of items.

Stat
The designated stat will be increased or decreased for either all or one random character, within the range shown (between -99 and 99).

Random
MagPwr All
Speed All
Stamina All
Vigor All
MagPwr Random
Speed Random
Stamina Random
Vigor Random

Status
The designated status effect(s) will be applied to the current party. Can be canceled by scripted party heals.